Now that Any% skips multiple puzzles and cut scenes, Clay Game should have "All Puzzles, No Cut Scene Skips" , older runs can apply if all puzzles are complete and all cutscenes are watched fully (excluding last cut scene as timer stops once it start) . If wanted, we could add No Last Checkpoint to this category, but doesn't seem necessary as the Last Checkpoint button is mostly used for skipping cut scenes, although in the cave you can save time using last checkpoint to save time skipping death animation after triggering the checkpoint past the bridge. In this new category, a new rule would be the last puzzle must be complete before the player triggers the final cut scene as it is possible to hit the switch and spring up and trigger the final cutscene right before the puzzle finishes. The Two Side Tutorial examples, such as the hut by the water and bridge by the tree, would not count towards All Puzzles as they would count as side / bonus quests in the speedrun. Those are my opinions on this new category idea, feel free to reply with anything about this. Thank you and have a good day :)