Strat/Roles TOGETHER (4 players)
4 years ago
France

I thought of a 4 players roles distribution and strat. It's a first try so feedbacks are very much appreciated.

1- Scout (Dashy Joe Perk) Role: runs to the end of the level as fast as possible. Clear the ennemies at the end level. Stays nearby the end level door.

2- Pirate (Springy Perk) Role: Searching for crates/chests in the whole level

3- Tank (Swordsman Perk) Role: Player focused on melee damages.

4- Hunter (Archer Perk) Role: Long range attacks focused player.

STRAT: -A Pirate should always be accompanied by a Tank and a Hunter. -For the first few levels they’ll try to find the most items and blessings possible. -The Scout is here to secure the end level as he can revive his teammates by entering the next level if everyone else is dead. -Pirate/Hunter and Tank should be able to adapt their speed according to the grind needed. -The first few levels should be pretty well grinded, and then it’s getting faster as we should be able to deal and take enough damages. -Scout should be given the most powerful magic items as his role would be to play as a sorcerer during Bosses fights.

Editado por o autor 4 years ago
Finland

Hi!

It's really cool to see a plan for a co-op speedrun. I never even gave it a thought before.

It took a while, but I have an idea on how I would build my team. Maybe this will give you some ideas too. Take these with a grain of salt as I've never played Caveblazers in a co-op mode.

  1. Vampire (+1% damage for every 1 health the character has) Role: The main character and a damage dealer. Others are mostly for support.

  2. Brimstone Role: Turns every health shrine into a blood shrine and blood shrines cost 5 health to use.

  3. Trader Role: Free upgrade.

  4. Runemaster Role: Runes from bosses.

STRAT:

  • This is a team created to get as much damage output as soon as possible.
  • Get items from the first two levels, but otherwise always run for the next level. Run, run, run.
  • A good weapon, preferable ranged, should be upgraded on the altar of the second level and given to the vampire. (Trader for one free upgrade)
  • Brimstone activates every blood shrine with 5 health each, but the vampire will be the one to take the blessings.
  • Runemaster as a perk makes bosses drop runes on death and that gives many opportunities:
  • Shield Runes + Boost Runes = more permanent damage (for the vampire)
  • Demon Runes for max health and Health Runes for current health (equals more damage for the vampire)
  • Surge Runes stack, so in the best case scenario the vampire would get +40% on both attack damage and attack speed for the last boss (all forms of it) from Surge Runes alone.
  • On speedrun most of the time is used on bosses and with enough damage output almost every boss will be dead in no time.
Estatísticas do jogo
Seguidores
22
Corridas
22
Jogadores
9
Últimos tópicos
Postado 3 years ago
1 resposta
Postado 3 years ago
2 respostas
Postado 4 years ago
1 resposta
Postado 4 years ago
Postado 4 years ago
4 respostas
Postado 5 years ago
2 respostas
Moderadores