Due to speedrun.com's rather inept design and flaws with the existing game rules, some changes have been implemented. Those changes, and the reasons for them, are as follows:
- There is now a Version field. Due to various server shutdowns and the deletion of updates from official servers, among other issues, the rule requiring runners to be on the latest game version has become untenable. To rectify this, runners may now choose which version of the game they are on. Refer to the the version identification guide if you need help finding your version number.
- IL categories have been simplified. The Version field replaces per-version categories, while a Traffic field has been added and replaces the traffic/no traffic categories. This means categories no longer go off the screen. An Any Glitch category has also been added for parity with BPR's ILs.
- A Damage field has been added to ILs due to its ubiquity in Road Rules and known effect on times. Modded damage values are allowed, but 2 and above must be marked as max damage. If you are using a value below 2 which is not listed, there is an option to enter a custom value.
- Mods for PC which re-enable DLC are allowed. This means the Toys, Legendary Cars and Boost Specials included in the game. This exception has become necessary following the server shutdown.
- Mods for PC which add console-exclusive DLC are allowed for Road Rules. There is a specific version for this in order to differentiate runs. DO NOT use these mods for full-game categories or other ILs or your run will be rejected.
Some of these will likely be controversial, mainly the ones regarding mods, but I feel like the leaderboards need to become more accessible to the people who actually do runs. The process of making IL categories visible again ended up being the perfect opportunity to do that.
The traffic and damage fields will probably be brought over to BPR's ILs at some point. Luckily the rest isn't applicable at all, keeps it simple.
Based on community feedback, the following has changed:
- Car and bike runs have been merged into one category.
- Runs with traffic on, now called Glitchless, have a category separate from runs with no traffic.
- The traffic on/off variable has been phased out.
If there is demand for it, a variable to separate car and bike runs may be implemented. For now, it will be left as-is. (For reference, it is split in-game mostly due to technical and gameplay incompatibilities with cars, not necessarily because the developers wanted to.)