Hello, I'm Alachuckthebuck, but please call me Chuck.
here's my proposal for rules (for those who wandered in here, a version of this was posted on the 3 main IEYTD leaderboards.
My Proposed Categories are:
- trilogy%
- 100%
- Die% (no shooting yourself with guns or knives)
- possibly 1-hand%
- with the meme categories of DeepWater% (hot water into deep dive) MountainHouse% (winter break into cold shoulder) and BOOM% ( getting all exploding souvenirs in all 3 games)
sample "Game" rules (open to feedback, especially timing)
- Timing is combined in-game time (CIGT)
- Each game's timeing is governed by the home leaderboards timing rules (with the exception of when time stops when Prisim shouts "no!" during the blackout before the credits)
- New save files are required for IEYTD 2 & 3 for full runs (meme runs do not need new save files.)
- Must go in story order (except for meme runs)
- One continuous recording
- Time pauses in between games
- No glitches abusing the pause menu or guardian (death engine skip does not count as guardian abuse, but first class, jet engine, and stage fright skips do count and are banned.)
Any% rules
- timing uses combined in-game level time, with RTA being the tiebreaker (RTA stops on loading screens, game changes, and the first 2 seconds of level complete screens
- must show all level times
- must beat all levels and the ieytd 2&3 tutorials.
- time starts on pressing the start button on friendly Skies, pauses after death engine, resumes after loading a new save file on ieytd 2, pauses again after rising Phoenix, and resumes on starting a new save on ieytd 3 and ends on the prism line "... phoenix, NO!".
- All Any% rules from the leaderboard of each game must be followed for that game except where these rules contradict, with these rules overruling the local rules
- OPENING CREDITS ON IEYTD 2&3 DO NOT count but IEYTD 2 CLOSING CREDITS DO COUNT!
100%
- Timing uses combined in-game level time, with RTA being the tiebreaker (RTA stops on loading screens, game changes, and the first 5 seconds of time on level complete screens
- Get all souvenirs, trophies, robots phantom trophies, and speedrun scorpions/watches
- IEYTD 1 MUST BE 100% before the run starts to avoid issues (if not, the missing souvenirs must be earned with the sound effect playing during the run)
- time starts upon creating a save file or starting friendly skies, pauses after the final end of level screen for ieytd 1 &2, and ends at KBOOM credits
- Once time stops, show all mission souvenir menus in IEYTD2
- must show the end-of-level card for every mission in IEYTD3
Die%
- Die in every level of every game, as fast as possible
- Timing is RTA but pauses for loading screens and game changes (nothing else)
- No shooting yourself with guns or stabbing yourself with knives, but both can be used as tools
- Clipping out of bounds on death engine is not allowed
1Hand%
- Any% rules apply except that only one hand may be used at a level
- You can change hands in between levels as many times as you wish
MEME RUNS:
DeepWater%
- Use combined in-game level time (2 level times combined)
- Beat Hot Water followed by Deep Dive
- No new save file required
- Must be one recording
MountanHouse%
- Use combined in-game level time
- Beat winter break followed by cold shoulder
- No new save file required
- Must be one recording
BOOM%
- Get all exploding souvenirs in all 3 games
- Can use a new save or a save without any souvenirs (watch saves are ok.)
- Timing is done through in-game level time
- Exploding souvenirs are any explosive, purple crystal, alcohol that explodes when lit, and any lighters or ignition sources (will get a full list)
I like it but have a few changes/suggestions:
- a new save file shouldn’t be required for 2 and 3 for continuity with the original leaderboards, as well as certain strategies that work best with a partially/fully completed save (such as the scuba mask in House Call)
- for timing it’s better to time it with the original w/o loads timing that is present in the original leaderboards to account for specific disparities with the real IGT and the card time (for example in rising phoenix the card time ends when the elevator falls, not when the level entirely ends). It’s also overall more precise and adds an added difficulty of navigating the menus/home area quickly
- I don’t want to ban out of bounds skips as they’re an important part of the strategy and save a lot of time. Most of them don’t actually abuse the guardian too much and don’t require a massive playspace.
mainly I want to keep these rules in continuity with the original rules of each of the three games.
I agree (just as a technical note, the Original IEYTD does not have saved files and would require deleting and redownloading the game every run, and has a very buggy souvenir system, namely on seat of power, and the community for that game does not require the souvenir sounds to be heard as they are only heard when you get the souvenir for the first time.)
SchnapPea, I think the best option is to have both all missions and story%, following the respective rules for that category in each game (both categories use all mission rules for ieytd1, except story% must have missions done in order) including timing. OOB and Death Engine skip would follow game rules.
1hand would be set up like it is on the IEYTD3 leaderboard.
On oculus you delete the save data for a game but I get what you mean is there anyway around this or do mods just have to constantly be watching for the condition for the achievement to be met
Just look for the conditions (due to the aforementioned jank, they are very simple, ie in winter break 2 of the six are putting a hat on things