(Seizure Warning, for garbled visuals) Found weird data corruption glitch. If you pause on the same frame you enter a level door the game incorrectly sets the flag for the silhouette extra to be on.
Eventually it has severe effects on the games ability to operate.
0:23 and 2:11 for effects showcase This might be useful if you could somehow control the data corruption to give intended effects like skipping levels or gaining massive studs but im not sure.
I got this crash error message for trying to enter blockade runner "Jumped to invalid address A50918A4"
I've messed around with it before on the original hardware and there were no visuals glitches or crashes, maybe the character models became black, but that's it. It seems to be an emulator only thing.
Running off the original cartriage https://pbs.twimg.com/media/FbWi7YWWQAAxU-m?format=jpg&name=small You have to go at it for awhile but it works. The tileset corruption looks different on emu but it is still corrupted
Further testing on crashing is to follow
Interesting, perhaps I'll try messing around with it a bit more. On emu it seemed like it only glitched visually. For example, all characters were unlocked on the free play screen, but I could only pick the ones I actually had unlocked.
Edit: After testing I've still only gotten the black sprites and then a crash when I enter a level.
Edit 2: Now I got the sprites to corrupt. Can't enter any levels, if I load another safefile, I am just softlocked.
Edit 3: Was able to enter and complete Jabba's Palace. When I pressed continue story the console reset itself.
Tested off the cartridge, a list of how each level reacts to this data glitch https://pbs.twimg.com/media/FbfeepMXgAIM-Eg?format=png&name=large
The levels that can be completed without crashing or softlock are Asteroid chase Jabbas Palace and emperor fight
the only reason i can assume for the crashes is sprite tables being filled up beyond what the game can handle. (Garnering that from the fact that blaster bolts trigger crashes alot)
Nice research. I tried playing 1-1 story having done just one “pause” only blacking out the sprites. There were of course some glitched out textures, but I also skipped the camera pan after the 3po panel in room 2. I didn’t record and I can’t recreate it, but it is good to know that not glitching the game totally out still has effects on the gameplay and don’t cause crashes or softlocks, (as far as ive played).
It’s a neat glitch, but I don’t really think it has any actual utility. Especially since all it does is basically soft lock the game.