Propose a new category
1 year ago

*** I use DeepL translation. (Japanese >>> English) ***

The goal is to start at stage 1 and clear the tectonics.

I.Q needs to be over 500, so need to get a few perfects.

It will be roughly 30 minutes long.

Edited by the author 1 year ago
raids_shine likes this
Kentucky, USA

Absolutely!

This is a category I've wanted to run, but I've never been able to crack the equation for I.Q. I did a bunch of math on this but was never able to get an accurate equation.

    • Math - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

The closest I've gotten is the following equation:

I.Q = D * S * (A + B * (P + E)) / 10000

D = Difficulty Factor { Normal = 1, Ultra Hard = 1.2}

S = Score

A = Stage Parameter {stage 1 = 5, stage 2 = 4.8, stage 3 = 2.5, stage 4 = 2.35, stage 5 = 2.2, stage 6 = 2.05, stage 7 = 1.85, stage 8 = 1.65, Final = 1.55}

B = Completion Parameter {stage 1 = 3, stage 2 = 2.88, stage 3 = 1.5, stage 4 = 1.41, stage 5 = 1.32, stage 6 = 1.84, stage 7 = 1.11, stage 8 = 1.49, Final = 0.7}

P = # of Perfect Clears on a stage

E = # of Excellent Clears on a stage

Using this, I am able to calculate I.Q on any individual stage, but when you use this formula across an entire run, it is no longer accurate and I've never managed to account for this. So the formula is incomplete.

    • End of Math - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

I am curious if you have a solution for this, or what method you are using to predict your I.Q before you beat the game to ensure you have 500 I.Q?

Edited by the author 1 year ago
raids_shine likes this

The formula is explained by adeyblue and this is not a quick calculation.(link)

So I aim to get 33 perfects by stage 5.(Ultra Hard + no mark)

This is the number of perfects where the I.Q is over 500 at the time of clearing.

It will be higher if Excellent is achieved.

But this is approximate, so it may not exceed 500.

I think it would be an interesting place to choose whether to safely aim for a higher I.Q or exactly 500.

Edited by the author 1 year ago
Kentucky, USA

Adrian's formula only applies to Intelligent Qube. I've attempted to determine I.Q Final's formula as it is different. The formula I posted above is more accurate but there's a few known shortcomings. Data

  • The same machine code addition error from I.Q is present in I.Q Final. So barrier cases can round inconsistently. Adrian explains the machine code addition error on his site.

  • There appears to be an additional factor that is only present when you clear multiple stages. Thus I.Q Final's equation is not isolated to the present stage's performance, but rather can be influenced based on your overall performance. This I have not yet been able to account for.

The whole purpose of this math is to:

  1. Know in the later stages, specifically the final stage, how well you need to preform to get 500 I.Q. If I.Q can be accurately solved for, you will be able to know in the Final stage the score/perfects required to get 500 I.Q as well as have an average performance to use as your baseline.

  2. Be able to develop accurate statistically trends per stage so you can have more accurate estimates of how well you need to perform early game. For the later stages, Any% clears will still have score gains naturally from them, so using statistical analysis on an aggregate of runs will provide us with a average range of I.Q points that will be achieved. Thus a more accurate assessment of early game performance, as well as measuring the current run's performance, will be achievable.

Obviously not necessary for just doing runs, but something I wanted to solve before going for a more optimized run, as just hoping you get 500 I.Q is rather frustrating.

raids_shine likes this
Ukraine

I suppose, if you added "Tectonics", it's better to add two categories "100 Attack" and "Create". Or add it to LEVELS.

raids_shine likes this

Thanks for creating the category.

I have a question, if a player's I.Q is over 500,I can go to Tectonics by not making it to the final stage and the game over.

Is this restricted?

Edited by the author 10 months ago
raids_shine likes this
Kentucky, USA

I didn't know that worked, but I don't see any reason why that would be unacceptable. I suppose the only question is if there's interest in having separate categories: no game over abuse, & w/ game over abuse.

raids_shine likes this

I agree those. There is too different with game over or without.

Kentucky, USA

I went ahead and added Game Over/No Game Over as sub categories for Final Ending.

raids_shine likes this
Ukraine

I suppose there should be five categories:

  1. 100 Attack

  2. Create

  3. I.Q Final

  4. Tektonics

  5. I.Q Final + Tektonics (Final Ending). It's better to run this with "Game Over". That's right, because our goal is Tektonics Ending.

What's the point of running category Final Ending with "No Game Over"? What is the meaning and difference from Final Ending with "Game Over"? Main goal is Tektonics Ending.

Also we can play for over 20 minutes in SURVIVAL mode for unlocking Tektonics, but it will take more time than playing I.Q Final for unlocking Tektonics.

Edited by the author 9 months ago
Ukraine

Also you can add category "Unlocking all characters" or "Unlocking everything" (characters and Tektonics mode), but I don't know this makes sense or not.

raids_shine likes this

I think NoGameOver is a 100% strategy rule, clearing all stages.

GameOver would be like any%.

I originally proposed with the intention of clearing all stages.

Edited by the author 9 months ago

I think that a GameOver in the middle of a game is not a complete clear.

I think too. NO GameOver is like Any% warpless, and GameOver is Any%.

Edited by the author 9 months ago
Ukraine

But it's Final Ending. And main goal is Tektonics Ending, if I'm not mistaken. Why strain yourself once again if you can do "Game Over" and unlock Tektonics Mode? For unlocking Tektonics, you should score IQ 500, and it's unnecessary to clear all stages. It's not bug or glitch.

In my opinion, running this category with “No Game Over” is unnecessary. A waste of time, nothing more.

Deleted by the author

My lack of explanation is also the cause of the misunderstanding.

I did indeed write that the goal is to clear the tectonics.

Do you see in the first image that the timer say "All Stages"?

To begin with, I was thinking in terms of capturing all the stages (1~8,F,T) that can be played in I.Q FINAL.

And, since the rules are separated, if you think it's a waste of time, why don't you just not do it?

You'll see if you try, but it's a totally different strategy. (It's a waste of time, though.

(I use a translator.JP>ENG)

Edited by the author 9 months ago

I feel that the name of the rule is creating misunderstandings and although it may be tedious, I think it would be better to change the name.

Wouldn't it be all better if the names were "Final Ending" and "All Stages"?

raids_shine likes this
Ukraine

I have already suggested my idea (5 categories).

But again, main goal is Tektonics Ending in category "Final Ending". And you should score IQ 500 for unlocking Tektonics Mode. And it's unnecessary to clear all stages for scoring IQ 500.

And yes, I've already seen your screen. And maybe you're right. It should be called "All Stages". Not "Final Ending". But there is "I. Q Final" category (from 1st to Final Stage). It's main category.

And what about categories? In fact, you can come up with many different categories, but honestly, I don't really like it when there are many categories in games. But look for yourself...

Kentucky, USA

Ok I will try summarize and respond to the thread as a whole since the point at which I last commented.

Proposed new category objectives:

  1. 100 Attack
  2. Create
  3. Tektonics
  4. Final Ending Any% vrs All Stages discussion
  5. "Unlocking everything" or a "Max%" category

My thoughts:

100 Attack. So a speed run of all 100 practice puzzles. This makes sense to me.

Create: Same as the category in Intelligent Qube so sure. It has limited complexity due to the nature of the category but if people want to do runs then why not.

Tektonics: I already added this as an individual level. Since it is possible to select which stage you start on, would there be interest in adding every stage as an individual level?

Final Ending Any% & All Stages is a better way to delineate the objectives. Referring to the two objectives as NoGO & GO is a poor delimitation so I agree with renaming them. I will attempt to preserve the existing submitted runs for this category, but it may not be possible. raids_shine may be required to resubmit all his runs. As for the legitimacy of the All Stages category, it's a cooler run. All Stages is a hybrid between Any% and high I.Q so I think it's a novel category at the ~30min length.

All skins or "Max%": Category name aside, do people want a leaderboard for this? Unless a rule is added that at the end of the run, you must scroll through the menus to verify the completion of this objective, this is not something I want to verify runs for. Is it possible to use Create Mode to accelerate these objectives? Now that I think about this, I feel like there are some possible shenanigans to make this run interesting.

Closing Comments: Adding new categories and objectives is fine with me as long as each is unique and the objective is easily verifiable. There are several conversations to be had here so this post might be a bit cluttered. Sorry in advance.

raids_shine likes this
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