I think a forum for this game is awesome so that we can share strategies to everyone for attempting the game.
up down up down up down up up down up up up down up down up up down down up down up up up down (this is just an example)
We need strats like this for each 4 games so that we can know where to go, and leave our problem with the bird.
Please correct me if I am wrong.
When I was learning game 1 I taped a cheat sheet with up/down presses to the top of my monitor, I'll let you know if I find it. I'm not even sure if the .69 TAS route is optimal, since the TAS before that didn't even beat the current WR.
I might try making a TAS for game 2 and 3 at some point so we can find the optimal routes for them. Game 4 is random each time though, so that one is largely luck based.
@PMYA Awesome, thats what I plan to do, I need the up/down presses so that we speed runners can predict what is next. Although we still need to practice avoiding the birds.
@PMYA how do you get sub 33 seconds? I did a perfect run, I did not crash or hit a bird and my best time is 33.09 seconds....
You lose time when you move up or down. You need to fly as closely as possible to objects in order to reduce your up/down movement.
@PMYA I just know that.... thank you for the information!! I need to practice again lol..
That's pretty interesting. I wish there was a way to tell how good a run is before you reach the end, but I suppose that's also what makes the game fun to run.
On a side note, I noticed we have a different route around the 20 second mark. You take the current WR route and I take the TAS route of flying up over the birds rather than going underneath. Which do you think is faster if both runs had perfect up/down presses?
I would guess that it is the TAS route, but it does seem as though the presses aren't as long if you go underneath instead.
Edit: @ChocolateTheGaming No, that's the old TAS, the current one is 32.69, which is the one he's comparing to I think. It says 32.71 playing time but that is not the in game time that shows at the end.
The TAS Video is in the credits, i know what you mean and i dont know which route is faster, over or under, if i would know how to make a TAS run i would try it but so far no clue :D, im watching this tas video over and over again and try to learn its way so far i git was my pb 32s 770ms :P
I'm playing around with TAS now and have made a discovery. The plane's position in the air will move up/down more or less depending on the frame you first press up or down on. For example, if you hold up for 50 frames, with the button press starting 300 frames after the game has started, your height increase might be different to a 50 frame press starting on frame 400.
What this means is that even if you get a run that looks completely perfect, with no space between the plane and each obstacle, your time might be slower than the current world record purely because you didn't start your up/down presses on the right frame. It also means that the current TAS record may not be optimal, even though it looks like there is no margin for error when you watch it.
If I find anything specific to explain the exact rules of what is going on with the frame presses, I'll make another post detailing it. I am also interested in finding out if there is something similar to Dragster in this game, where a 5.57 is only possible 1/8th of the time due to some fuckery with starting frame changes.