Level Run Timing
6 years ago
Texas, USA
TripleStacks
He/Him, She/Her, They/Them
6 years ago

The next fucking heathen to upload a level run with the in-game time is getting fucking slaughtered.

Georgia, USA

do you have a good timer suggestion for IOS on mobile?

Texas, USA
TripleStacks
He/Him, She/Her, They/Them
6 years ago

You could really use any timer you wanted to, like the one on the Clock app, the built in Google one, etc. You can time runs after you record them, so any method of doing so would be fine, just as long as it isn't the in-game time presented.

Luxembourg

For android i only know a app it is called floating speedrun timer but i don't know it it is for iOS

United States

You technically don't even need a timer for the IL runs; just take the IGT and add 0.5 seconds for every flip you do. EZ Clap

Edited by the author 6 years ago
Georgia, USA

Thanks i'll just do that from now on

Who came up with the brilliant idea not to use the in-game time?

Rider is all about those flips, why take that away?

Aquitaine, France

Well basically because the essence of speedrunning is to finish a game as fast as possible, so it's actually not that interesting to use mechanics that lower your time... Without flips it's pure legit speedrunning. Imagine a racing game where drifting slows down the timer, your time at the finish line would be pointless, because it wouldn't be your actual time! Well same here with flips

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