Ether One (PC, normal version) Category: 100% Detail: all ribbons, knocker pieces, projectors, answering machines, plaques and photos.
This will be the space where we brainstorm and post videos of tries/PBs/strats and discuss routes and stuff. Welcome !
Okay so,
Let's go over some things: Here is the official WR route. @Doodletones has a different one, so let's call my route: MV's route for short.
100% MV's route: https://docs.google.com/document/d/1s4Ml1YSMIJiH4M4r_HZrb6Z6zLnB_EpHH8JKxsP-yBw/edit?usp=sharing
Video that showcases the route:
I've been messing around a lot in the game, trying to find new tricks that could save time for any category of this game. And I've found a bunch of them. (I've kept the best for last)
The Rembrandt Skip (Any%, 100%, etc...) There is a way to cut down the time spent in The Institute part of the game. The trick relies on the Quick Load feature the game has. After having swapped the fuses and pressed the red button to activate the Rembrandt machine at the centre of the room, a saving icon is going to appear at the bottom right of the screen. Immediately press your Quick Load key and you'll trigger the Rembrandt event, effectively cutting around 1:15 mn.
The Mill Management Elevator Skip (100%, etc...) Once you're up the elevator in Mill Management (Industrial Center) if you Quick Save and then Quick Load right after, the game will start making the elevator go down to the first floor, so when you are done with Mill Management you can just drop down the elevator shaft and not have to wait for it.
The Brimclif Elevator Skip: Once the elevator is activated, hug the elevator doors. You'll notice that you're not going down with it. Once the elevator has gone past you, make your way around some collision geometry (on the left, where the exit of the elevator is further down) and fall out of bounds down alongside the elevator shaft until you fall back inbounds.
The Brimclif Warp - New Elevator Skip An easier and faster way to skip the elevator to get to DEPTH 380 in Brimclif Mine. This relies on the good old collision out of bounds technique used in Any% (normal). Open the locker door on the left to create a collision obstacle, close the door on the right, and as you're trying to open the right door, jump at the correct timing to be shot upwards above the locker. Once there, jump once to go above some invisible collision geometry and fall into the void. You'll be warped at DEPTH 380.
@Doodletones You're going to call me crazy again.
I was watching your 100% run this morning and I remembered how bad my 1:09:00 record was. So I went looking for stuff to break the game again. So, here is the main trick:
If you trigger a plaque restoration and quickly pick up a ribbon nearby, you can see at the bottom right of the screen a saving icon appear that tells the player and the game that the picking up of the ribbon has been properly registered. If you quickload after that autosave, the restoration will continue but you won't get teleported to the cutscene that's supposed to play. Here in Industrial (First I show how the game usually works: no saving at the bottom right corner of the screen)
Again in Industrial
It was impossible in Brimclif because of the distance between the plaque and the ribbon, but I got creative and found a way :D Here I use the out of bounds to fall further down in the mine (still out of bounds) then right after I start restoring the plaque I fall outside the map to hit a "kill plane", in order to be teleported back inside the map by the game and quickly click on the ribbon. This ribbon is too far away from the plaque for the Load Trick to work using conventional means, so I had to be creative.
EDIT: I didn't record the Village Plaque but it works the same way using the closest ribbon available.
Now some maths:
Load Trick – Plaque Cutscene Skip 1st: 34s 2nd: 44s 3rd: 1:05 4th: 49s 5th: 51s
Whichever plaque you restore first, the order of the dialogues played will always be the same. Currently, we can skip 4 of the 5 plaque cutscenes (I couldn't find a way to skip the Harbour Plaque) So the one we can't skip should be restored first, since it's the shortest and we have to sit through one of them. If you add all these times except the 1st 34 seconds cutscene, the possible time save is 3:30.
And then here is a collision oob in Miner's Dry to avoid the back and forth in that area
I don't know if the Brimclif one is even gonna be worth it, at least not in 100%, could see it being used really well in All Plaques though, I definitely see these tricks saving time overall though (especially since one of the tapes is a minute long are you fucking kidding?!).
Regarding the Brimcliff out of bounds and load trick:
It is definitely worth it, although quite difficult to grasp at first glance. Especially since on the way down you grab the most out of the way ribbon in Brimclif (one that takes 16 seconds to grab if you do it the normal way). Brimclif is now the 2nd plaque you restore in 100% (since Harbour has to be 1st since it can't be skipped) so you skip 44sc + 16sc = 1mn. I don't think the old way of doing things is a minute faster. But I'll have to time things just to make sure. I'll keep you posted.
ps: since you didn't comment on it, I think you didn't watch my latest run. So here is the best part (timestamped):
And of course I'm going to implement it in my 100% route, since it's super easy to. I'm currently updated the 100% shared google doc in the Guides section.
Actually question regarding the QSL Wrong-Warp you can do, do you think there could be a way to do that in Devlin 2? There'd not be that much of difference between 100% Glitched and 100% Glitchless if the Devlin 1 Wrong-Warp saves a mere 50-seconds, and I think that'd be the best save 100% could possibly get.
Oh, hmm... I never thought about Devlin 2. There might be something to explore. However, remember that the QSL glitch always teleports you to the central point of the map. If the devs have built collision then you can maybe do something with the glitch (like in Devlin 1) but if there is no ground to stand on then you just fall into the abyss; like in Institute, Lighthouse, Brimclif.
But I'll look into it. Don't know if you can save during this section, and this might make QSL impossible either way.
EDIT: So close yet so far. I can't make that jump. So I guess it's RIP, unless the out of bounds stuff is faster than being dragged around passively by the game.
It appears that when you perform the trick, the ability to TP back to the Case is disabled... go figure why. They also remove your artefact.
The game considers that you are perpetually in the state of "inside a cutscene"; and it doesn't seem like it's reversible.
RIP
It's around 30 seconds faster to go through Return of the Institute the way it's showcased in the video below.
And another one..
quick saving/loading in this area allows you to run. Jump on the lamp, go behind the lamp, go out of bounds, get to the end credits loading zone. EZ
It takes around 15 to 20 seconds to skip the epilogue. The Care Home segment lasts 3 minutes.
So that should be about a 2:40 time save. Neat !
There is a spot in the Village Memory Core that you can clip through. You need to be crouched and wiggle your way around the same spot shown in the video.
Once you clip out of bounds, you fall into the abyss. At this point, start spamming left click (to take photos). Doing so will respawn you faster at the beginning of the memory core.
Nailing this trick first time allows you to save up to 7 seconds.
One piece of advice I can give you: the collision geometry around the clipping location is kind of weird. So just practice the clip a bunch of times in a row to get familiar with the invisible geo (that's what makes you fall through the map from what I can understand).
ps: when you take a photo of the ribbon, you can already start heading to the clipping spot.