Respawn Floor Clip
1 year ago
South Carolina, USA

Hey everyone, I just wanted to share this clip with you all that happened during a stream by my friend FoxzyRae89.

This clip was found on the Disney Classic Games version of Aladdin, so I'm not entirely sure if it will work on the Genesis version. I think it is something that I will look into to see if it can help, anywhere.

I'm not sure if the clip only works through floors or if it will work through walls or any other areas, as well. I'll be doing some testing later and will post the results here.

Edited by the author 1 year ago
Russia

Yeah, i've seen this clip on other stage one month ago. Think, it's possible to use this one in speedrun on last stage and save couple seconds.

Insomnimatics likes this
South Carolina, USA

I was thinking it might be possible on the last stage, too. Mainly because you start at the top of the level and work your way down, back up, then down, again. I'm just not sure if there is a respawn point that is in a good spot to try this.

Newfoundland, Canada

Very interesting. I think if you were to use it at the beginning of the last stage that there may be enough apples to re-collect the required 35'ish to fight the final boss? I can't remember.

Insomnimatics likes this

Heh, that's a neat find. First time I've seen this one, I think.

I've managed to reproduce this one on the exact same spot, and it seems to rely on you activating the checkpoint whilst being somewhat clipped into the wall underneath (the checkpoints seem to be restoring you to about the same position you activate them on). The easiest way to do this seems to be the Up+Attack sword swinging animation.

Couldn't quite find a way to reproduce this clip from a level start respawn, or find a suitable checkpoint on any of the levels to clip to a later spot... yet.

Insomnimatics likes this
South Carolina, USA

That's really interesting @Svipur thank you for sharing your findings!

Maybe we should also look into trying to use the sword to respawn further away from the checkpoint. If there is one close to a wall, we may be able to set the respawn up against that wall and spawn on the opposite side of that wall.

South Carolina, USA
Deleted by the author
South Carolina, USA

Thanks to @Estacaco for sharing this info:

He was taking a look at the map layouts and found a spot that looks promising.

One other spot I noticed is close to the beginning of Dungeon and if it's possible to clip through the floor and the wall, this could cut off some time.

Here's the link to the full maps:

https://www.vgmaps.com/Atlas/Genesis/index.htm#Aladdin

Edited by the author 1 year ago

I can't seem to activate those Dungeon checkpoints from anywhere underneath them.

The best I could do in Bizhawk is this:

But neither was enough to activate the checkpoint.

I also went back to retry an old idea of mine involving a different glitch:

The idea here is to be hanging at the last possible spot, then you press Left, and then press Jump as soon as Aladdin's falling animation starts (which happens exactly 4 frames after pressing Left). This will cause Aladdin to jump upwards from any horizontal climbing surface (ceilings, ropes, etc.).

Unfortunately, in this specific instance, we bump our head into the floor above and can't seem to get enough height to activate the checkpoint. The best I could do was this:

Insomnimatics likes this
South Carolina, USA

Here is one spot I have been messing around with that is somewhat similar to that Cave of Wonders attempt. I haven't been able to get it to work but it is so close. I'm not sure if it would be enough to send us through the poles or if the poles would just stop you from bumping up.

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