Speedrun Discussion
4 years ago
Utah, USA

This thread will be the place to talk about techniques and potential timesaver or glitches found. In regards to @Abyvs ‘s comment in the general thread, Milo and I have been experimenting with glitching through walls, mainly the green ones, for a bit now. Your character can get somewhat inside the wall, but no further from what I can tell,,, yet.

The ball is a good contender, but there’s no way for it to push against you while you’re against a wall, Though I haven’t tested it as much. It’s definitely worth looking into more.

The most promising thing I’ve found while messing around are the red cube physics, while using the R bumper, a variety of things can happen. In certain stages, the red cubes can actually glitch into eachother causing the frame rate to turn into a slideshow, other times it counts as attached to eachother while being on the other side of you, and on very rare occasions, it gets partially phased into itself and creates a kind of perpetual motion machine that moves by itself. I haven’t been able to get this on video, so you’ll have to take my word for it.

The biggest thing stopping this game from possibly being sub 10 is out of bounds skips, or level skips.

MeestaMoo, Abyvs, and Milobug like this
Utah, USA

so, if you do the door trick, then you aren't allowed to do it on the like, end of area gate thing, or else you'll get softlocked, right?

Abyvs likes this
Utah, USA

@Milobug Yes. You can do the trick up until the last door. You can tell if you’re softlocked if it skips a level, and the door is only available to the first one.

Abyvs and Milobug like this
Utah, USA

Also, I think it’s probably worthwhile to figure out how the momentum in this game works so that maybe we could find a way to build up a lot of speed, which would generally improve times, or maybe even lead to some big new boundary breaks

Azantix likes this
Utah, USA

@Milobug I agree, I’ve been experimenting with momentum, for the most part it seems like it’s fixed, besides the spinning platforms and sloped ground after falling from a large distance

Milobug likes this
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