What should we do regarding glitches in license runs?
4 days ago
United States

Recently, a new strat was used by myself and Demo to set times on Burnout License:

  1. At the start of the run, using a bike, start an event at a junction where a car's Burning Route is.
  2. Use the load option in the save/load menu to return to the junkyard.
  3. Switch to a car, then restart and complete the event.

Because the junction was saved, it will start as the Burning Route despite being the bike route and not having the right car. The Burning Route car will unlock and become usable. In this case, we used the GT Concept Burning Route and switched to the Cavalry to unlock the GT Flame.

Now on to the big question: What category/ruleset should this fall under?

There are some things I'd like everyone to consider here. First and foremost, to be absolutely clear, this is a glitch being exploited to set faster times and would violate the current ruleset of all license runs. This is new to us since no glitches were previously known to affect license runs, meaning the rules were set somewhat arbitrarily. Now, if people want, the rules could be changed to allow glitches in these categories provided they can be done entirely offline. After all, the ultimate goal of any speedrun is to reach the goal as fast as possible. However, in earlier discussions on this issue, there were people who wanted glitchless runs to remain the primary category and for glitched runs to be a separate category, or even multiple categories. So this is up for debate, and I'd value any ideas anyone has.

There's also some confusion regarding whether this particular glitch counts as Paradise Cars Only since it uses bikes for the glitch. It seems obvious until you read the rules, which state, "this is the same as the 'Without DLC' subcategory on the original game's leaderboards." Problem is, the original game's rules don't limit it to Paradise Cars; they read, "DLC vehicles, timesavers, and Big Surf Island access are not allowed." Okay, bikes were a free DLC pack included in v1.4, so that means they aren't allowed, right? Well, not quite, because the original game's Full Game rules also disallow DLC vehicles (except island vehicles) even though it requires the use of bikes. My best guess here is it was supposed to mean no paid DLC vehicles, which would mean bikes are allowed in Full Game, and that would extend to the license runs. It's just that there was never any reason to use bikes in a car license run previously, so nobody did, and that led to the Remastered rules reading as though limiting runs to Paradise Cars is the same as the Without DLC rules. Regardless, it's obvious the rules need to be clarified and I'd value feedback on which direction to go with them—should we truly limit runs to PCO or just exclude paid DLC?

Washington, D.C., USA

the way i see it, you can do 2 things here. 1) just simply add an "any glitch" sub category for the license runs and clarify what the rules are in the rules section so there's no confusion as to what is and is not allowed or 2) do not allow those type of runs....period. i lean more towards #1 because if players are interested in doing it, then it should be supported.

I think this matches what Ventilo said previously, but he can speak for himself.

I would think Unrestricted can just allow glitches (still no online glitches). I think we rename current PCO to PCO (No Major Glitches) Then we have a third category PCO with glitches (still no online glitches).

I'm not sure if any of you saw that the Super Mario Sunshine records were shattered this year due to ACE (arbitrary code execution) and although that leads to the fastest runs ever, it invalidates the original way that people played the game. They decided to separate the two as a result.

I don't personally have a problem with just allowing glitches and amending the rules, but for me it also makes PCO similar to unrestricted in a way that makes PCO an arbitrary category for BPR specifically. (This glitch would destroy the current record for TUB)

I don't have a preference either way, the glitch is easy enough to do that it wouldn't be annoying, and I agree that trying to finish faster is the goal, but glitchless categories exist in a lot of games so all is fair.

Champagne-Ardenne, France

Agree with what demo said

Greater Manchester, England

Just to ask, is there a video in question showing this glitch specifically?

This works in reverse allowing you to unlock cars from burning routes, specifically the GT Flame for faster licenses. I also recently used this to replace the two long bike events with shorter ones, beating the bike license record.

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