I might be disagreed with strongly but I wanted to propose two changes, despite the game still being in its development (in theory).
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In the full-game run I consistently stutter and can't move the mouse for the first second of the first level, which I wondered if anyone else has experienced. If so it might make more sense to time runs from the first input, despite everyone being at possibly the same disadvantage already, than from the fade-in. Might make that tiny bit of time easier to play in.
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Would there be any chance of an Any% 'No OoB' category or 'Glitchless' any%? I'm personally fairly capable of the current strats but having a more straightforward category does encourage new runners in my experience, and I sort of miss the routing that now gets completely cut out by the OoB skips. Additionally from poli's streams, I can see the potential for further out-of-bounds glitches and it's becoming a very different overall route and set of strategies. 'No OoB' could be fun in a different, more combat-friendly way :D
Thanks for reading
-Added a Glitchless category to the Any%
-The inability to move the mouse for the first second of every level is just a part of the game and affects everyone. It might get patched out at some point, but until then this system will work better than a 'timer start on first input' to allow for buffered inputs and to make sure no strategies involving waiting at the start are developed.