I've been working on a run in 0.8D and was just wondering if anyone else is currently running this game? Current PB is 2:48:55 but it's a really sloppy run so I want to get a better one before I submit anything. I'm working on a guide that I'm happy to share and I'm keen to get some discussions going about Last Epoch speed runs!
I've been thinking about getting into speed running for a while, and LE seems to be a pretty cool game with a lot going for it. If you had any tips I'd be appreciative!
I'm particularly wondering why you're so confident in the video desc you posted, saying you've played one class and both don't want to experiment and can't imagine a better build. Very strong words. Is the spec of Acolyte you chose really so OP compared to the rest? And how can you be sure? Mage gets teleport at 10, and it doesn't impact mana much, and the cooldown is decent. Perhaps that's viable?
Edit: Yeah, Primalist has a leap early on, Rogue has a low cd dash, Mage has an outright teleport 3 levels earlier than Acolyte gets Transplant. The only one who seems to be lacking mobility is Sentinel, and that's because their speed tech requires a target... which I'm sure could be worked around. Yeah, I feel like there's a lot of speedrunning potential in this game. Further edit: After playing a Sentinel, I found they get Shield Rush at 10 passives, and you can just hold that to go through enemies fast so Sentinel's in the game imo. This is 0.8.1C, though. Things may have been different two months ago.
After further testing, Shield Rush is a straight line and costs huge mana where Lunge has the same degree of freedom of movement as Teleport or Transplant, you just require a target, and that can be mobs or destructibles on the ground. Boss fights with the Sentinel are easy, spec warpath for leech + added defense and you can lunge from target to target and spin to win if it's a nice looking target.
I might even say Sentinel is more viable than Rogue? Depends on placement of mobs / destructibles, and are those static or generated? Playthroughs 2, 3, and 4 of the first couple of areas are strangely reminiscent of playthrough 1.
The main thing Acolyte has going for it is the trash clearing and therefore exp gain being fast and the required skills being available really early on. There are a bunch of builds with various classes that you can brute force your way through most of the content with pretty fast but you need your single target damage output to be good enough to not be chipping away at later bosses for like 5 minutes (or more) each, particularly Liath who honestly is the main challenge in the entire run and happens to be in the last few minutes of it. I just haven't been able to match that with another class. I've recently been looking at Sentinel which I think could be viable - it certainly has the movement speed from shield rush - but I still need to figure out exactly what to do with other skills. Also mage with glacier, teleport, flame ward and mana strike has potential but again falls down a bit on dps. This isn't to say these other builds aren't good or that they can't go fast, it's just that the Lich build has so many things going for it. I'd be really interested in discussing other builds and the run in general - hit me up on my discord channel if you have any questions about the run and I'll help if I can! https://discord.gg/4kpCG7QbRq