Timings
9 years ago
Malaysia

Necro and I have decided to make the start/end time as follow -

Any% - Starts when you confirm your save and ends when you lost control during main street showdown.

For 1st park as soon as you confirm your save and ends when you lose control of character (shaking the analog stick)

For 2nd park starts as soon as you jump in the helicopter and ends just before hitting the wall at the warehouse

For park 3 it starts as soon as you jump into the boat and ends on the final hit on the barrel just before cutscene appears

For Jurassic World it starts when you enter the Subway and ends at the final showdown.

WiiSuper likes this
New Jersey, USA

Jurassic World: Start once gaining control of the character after riding the subway there. End at the last frame of the button press when the T-Rex pushes the Indominus into the water.

WiiSuper likes this
Malaysia

Sorry for late reply, [EDIT] I feel like the timer should start at soon as you jump in the subway just because the others are following the same rule. Timing should end when the T-rex pushes the Indominus towards the water and Roars. Please discuss.

Thanks

WiiSuper likes this
New Jersey, USA

I watching the videos you and churchstorm submitted when I noticed something. On the PC version of the game, once a level is completed, you can press Y to skip the stud count, minikit, and new characters. On console, you can't. Over just Jurassic Park, you could lose up to 5 mins. Does this mean we should go by IGT? No timing the overview screen or loading screens?

WiiSuper likes this
Malaysia

It is possible to skip those, refer to Tackleberry's run, you have you just spam Y/Triangle from the start to skip em. Im not sure whether he ran the game on PS4 or PS3. Also just look up videos on YouTube and you'll be able to see them skip it on console. Also I wanted to mention that if you ran a game from an existing save you are able to skip cutscenes, so im not sure whether we should allow existing game saves.

WiiSuper likes this
New Jersey, USA

Nah dude, it has to be from new file.

WiiSuper likes this
Malaysia

Yeah I was thinking using an existing save file would be OP and most runs are required to be a new file.

WiiSuper likes this
New Jersey, USA

That, and you wouldn't be able to play through the prolouge.

WiiSuper likes this
Malaysia

Yeah. Btw grats on the run dude, not sure as to why you couldn't skip the studs part but you manage to do so after.

WiiSuper likes this
New Jersey, USA

Maybe its just a X360/PS3 thing.. Oh well :D

WiiSuper likes this
California, USA

I think the way to time Jurassic World is to go through the prologue. I mean, I understand doing the prologue for it is annoying, but their is no better way that we can do it. It is either we play through the prologue each time anyway, just don't time it, but that seems weird. And unless you make a save file, it is too much of a hassle to have to make copies of the folder, delete after one run, and then reinsert it. So, while this isn't set in stone, Timing will start when you confirm your save and ends when you lose control at the end of Jurassic World. Maggi and I will try to figure out a better way to time this, this is just so we can let people start running the category.

WiiSuper likes this
Malaysia

Yea this "Timing will start when you confirm your save and ends when you lose control at the end of Jurassic World." could work. The only other thing is that the prologue is useless for Jurassic World cause storywise it's not connected. So imo I would suggest timing start as soon as you jump in the subway and end at the 2 dino's fighting. This is to avoid the first 10 mins being wasted. But if it's more convenient for the runners to start it when you confirm save, that'll work too

WiiSuper likes this
New Jersey, USA

Maggi, we're speedrunning the game, so we can't leave a portion of the game out. It's relevant to Jurassic Park and not the others, but it's still completing the game from the beginning to the end.

WiiSuper likes this
Malaysia

Well yeah you make a point, but here's another scenario. Let's say one person wants to run the second park only. The only way to access the 2nd park from start is to start from prologue to first park then to second. So now i'm wondering as to how timing should start for the other parks WITHOUT using existing save files. Same scenario goes for the 3rd park.

WiiSuper likes this
California, USA

If you guys would like to add me on Skype, feel free to. it is tylerbryce925. We can discuss it their and what we want to do.

WiiSuper likes this
Malaysia

@Zaveguin , Necro and I were chatting over on Skype and decided to finalize on timings. I have updated it in the first post of this thread.

WiiSuper likes this
New Jersey, USA

Alright, thanks maggi

WiiSuper likes this
New Jersey, USA

It has been quite some time since I've posted here, but i have a question. On PS4, when loading a save it shows you the total IGT(not sure if it shows on PC). So now I'm wondering, since Load times vary between platform should we go by this for an any% run? It'd be pretty time consuming to do this for individual world runs, but for an any% should it be a requirement to show the IGT proof afterwards?

WiiSuper likes this
New Jersey, USA

Also, for Jurassic Park 3, the time should end at the last input when shooting missiles at the Dino.

WiiSuper likes this
Malaysia

@Zaveguin well for Any%, refer to the existing run. Basically when the timer starts is when you confirm your save (JP1) and ends on that final "push" just before cutscene appears (JW). This is so that if you do pause for a break it would still be counted. In case you still don't get what i mean, timing used is Real-Time.

As for the JP3, timing is following the other parks as well, which is just before the cutscene appears.

If this is still unclear, let me know and I will try my best to elaborate more.

WiiSuper likes this
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