I have finished playing the game.
I thought about the categories.
I thought it would be nice to be able to describe the rules more carefully.
https://docs.google.com/document/d/11skNYgW98JL5yeM6yYZpopTuGK4SmsaEkWyIjKaxRaE/edit?usp=sharing
If you agree, I would like you to reflect it in SR.C.
If it is too hard, I will do it if you give me moderator privileges.
P.S
I thought of other ideas such as "All Challenge Area" but have not put them together.
Should it be just the pink challenge area?
I am wondering if I should include the area where you can get techniques from Ann DROID.
Nice, ng+ is there but i can update the rules. 100% was also discussed a bit but was too lazy to set it up, i can do that though. All challenge areas, was there like 3 per stage (one per level segment of a stage) or how many were there?
I have been thinking about individual levels too and how to set that up. Is just all segments of a level enough or should there be also be categories for individual segments (like intro - 1 etc.)
Appreciate the effort btw
When I have time, I will try to know once what I think is 100%.
(It may be a little later, but I'll give it a shot)
You are right about the Pink Gate challenge.
There are 3 in each stage (one on each level).
There are a total of 5 stages, so there are 15 pink challenges.
If you include Intro, then there are 16.
I think there is one Ann DROID challenge in each stage.
There was none for Intro and Dr,V.
Sword enhancement, spinning attack, dash attack, aerial attack.
In addition to that, maybe there is a challenge for Dr,Shelton.
(Maybe it's something to be done in the storyline)
Aerial dash, double jump, enhanced charge shot...
One more thing I forgot...
P.S.
I noticed that you misspelled the game title...
Proto "t "roid DeLTA
Maybe if you contact the team at Speedrun.com they can fix it.
LOL didn't even notice :D good catch. Gotta ask them to fix that as yeah, I cannot do it myself...
but yeah, as things stand now 100% would include:
-
all the cubes (was there like 10 on every level other than miniboss/boss level)
-
all the "pink" challenges (or 16 if you count the intro)
-all the ann Droid challenges for the skills
I did 100% before save files existed so IDK if the game considers this 100%. Do the shop upgrades count towards completion. Should they be taken into account?
I probably missed something so feel free to add it
As I experiment with various things, I will write what I think should be added.
NG+
You are not allowed to start each stage from a checkpoint.
After defeating the boss of each stage, you may return to the stage select screen from the menu.
I also added this to the Google docs!
100% rule, I think is good!
I think the number of cubes is also correct!
I don't think store upgrades need to be included.
I don't think glitchless should be made until we find something that changes the time significantly, in my opinion.
(like flying through the air... or through walls...)
we have airwalk already and that will definitely save a lot so I think it should be taken into consideration. SongOfSoil found it but we need to document it at some point.
I can reformat the checkpoint thing for sure, or have both a reminder not to have any and not being allowed or whatever is the clearest.
"After defeating the boss of each stage, you may return to the stage select screen from the menu." also what does this mean? after you defeat a boss you return to the stage select normally right?
Oh do you mean if you accidentally go to the main menu? If so that actually could be mentioned sure
Yes, I think most people start in NG+ with the airwalk acquired.
I think that would allow for lots of shortcuts.
However, considering the time it takes to acquire airwalks in Any%, I think it would be faster not to acquire airwalks in the current situation.
As a result, I think there will be many places where shortcuts cannot be taken.
It's a very personal opinion, but I think it's okay to think about it after people want to challenge glitchless.
I don't think I would challenge glitchless for now.
After fighting the boss, I believe you will receive a story text.
More to the point, a new attack? You will get the
In NG+, you will get a motion to acquire it even though you already got it.
In Any%, I think you have to watch the story text.
But in NG+, I thought it was ok to voluntarily go back to the stage select from the menu the moment you give the boss the last attack.
Sorry if I didn't get the message across....
If you didn't understand, please let me know.
I will explain it in a video next time.
Airwalk is kinda fast even on ng. You only need to get anndroid in 1 stage, then quit and get ann droid skill on third stage. Finish that up and go through fourth and second and finish rest of the first one. So you have airwalk for majority of the game even on ng.
The amount you can skip with it is incredible so what has been thought it could save like 10 minutes maybe?
With that said amount of time save is just a theory and it could not save that much. Ng+ is like 30 mins or something now and ng fastest have seen is 1:05:00 or in the range of that.
But i am fine adding glitchless on a request if it comes along. Not too much of a hassle anyway.
So you mean to quit out a level after dealung final hit to a boss to skip some jingles? If that is possible i mean that is fine. I would allow it in any% too if you get the clear from the stage without watching the stuff but i doubt you do. Has to be tested.
All cubes were recovered, but the SPZ did not reach 100%.
We have made an addition to the description of the 100% category.
(Wrote on Google document).
Is there a place in Durbin to get it from Dr,Dhelton and Ann DROID?
I found one place but can't find another...
I remember there being a bugged cube that was in already collected as the stage started, so you could technically go 151/150? I don't know if that has been fixed...
Though you say you dont get 100% even after 150? hmm that seems like a different problem...
"Is there a place in Durbin to get it from Dr,Dhelton and Ann DROID?" is this sttill about the cube or something else? sorry I am not quite sure
The game version has changed, so the problem may have been fixed!
It seems that SPZ requires all challenge areas to be completed.
I think Speedrun's 100% category should include collecting all the cubes.
I asked if you knew about this.
Thanks for the reply, I'll try and get back to you!
Yeah, all the cubes definitely have to be collected. did you miss a challenge are or is it still weird why you dont have 100%?
and I think I didnt understand the question, sorry! was it about the cube or what was supposed to be found in durbin
also sorry for the late response!
Everything is now at 100%!
SPZ seems to get to 100% if you complete 'all challenges'.
I had missed the challenge in Capital City...
Cubes have nothing to do with showing 100% in the game.
But I think collecting all the cubes is good to implement for the 100% category in Speedrun.