I'm looking to allow the Un-Working Designs version of Popful Mail to be used for speedruns. Being that it puts things back to the original Japanese settings for damage and item costs. It could be it's own category but I may include it as part of the Japanese leaderboards for now. At least until we have more runners or if we find there are other things that are different. I just wanted to open this up for discussion.
I think the key is finding exploits and glitches to make the game faster.
I think the only weapon theoretically that we can not necessarily farm for, but get is the boomerang.
If we could skip the dagger entirely, then I would speed things up a lot.
I really think once we get the time closer to an hour then more people would want to get into this.
As is, runtime is too long for a relatively unknown game to the general population to attract more runners. Also doesn't make it any better that the actual game is rather expensive and on hardware the not a lot of people have.
I don't necessarily think once we find some things that the Japanese version would be that much faster if we're just talking about general difficulty with hit points and attack power.
The game is on my run list and I have a physical copy too. I'll try sometime before December to get a run in but no guarantees.
dagger isn't necessary unless you are trying to get a single cycle on the Wood golem. I'll have to try the Japanese version some day to see how it runs. I've only played the US version so far.