Adverts in mobile games
3 years ago
United Kingdom

I am thinking of applying to have a new game on the website (the mobile game Odd Bot Out). However, this game has adverts that can only be disabled by paying, so I was wondering how people normally compensate for time lost to adverts without requiring runners to pay to remove them. Would it be better to just subtract 5 seconds (the length of the advert) from the final time per advert, or tell people to retime with the timer paused during the adverts?

United Kingdom

For information, the adverts appear every few levels you complete and there are 100 levels in the game, so not compensating for them would result in somewhere around a minute timeloss to not paying to remove them. Also, the app data has to be cleared to start an entirely new run so having to re-redeem the purchase every attempt does not seem practical.

Israel

I think that playing Mobile apps while offline disable the ads (phone not connected to Wifi/network). Alternatively, maybe running the game on an Android emulator also might work?

Oh_my_gourdness likes this
United Kingdom

Sadly this game also has pre-programmed adverts while offline - this do not need to download so they load faster but they would still cause a problem. An emulator could work as well?

Edit: I've realised that playing offline might work because then the adverts are all consistently 5 seconds long, making exact timing easier.

Edited by the author 3 years ago