Easy Difficulty Glitch/Bug
5 years ago
Switzerland

Alright, the epic saga of this weird game continues. I don't even know what a Zoboomafoo is or why the animals look like something out of a H. P. Lovecraft Novel but the music is fire af, so its all good.

In the new run made by SatoshiFam on Easy Difficulty, it seems that after finishing the ant/spider level, a bonus level pops up in the level select and upon finishing that one, the game seems to be over with a "Congratulations! You found all the animal friend cards!" I checked whether the game functions that way and it actually does. If you move the cursor away from the bonus level, it disappears and can't be selected again. The question now arises whether this is a bug or intended behavior, since I clearly didn't collect all the animal friend cards. Zoboomafoo stands there with half the job done and a full smile and I think these nightmarish creatures deserve better. Do you guys think this is a glitch and there should be an "All Levels" category or make Any% glitchless? I can't actually be bothered to play all levels on easy and I do not know whether the end-screen is the same as in the WR video.

United States

OK I just did a test TAS to time this new skip. I got a final time of 1:46.32. What an insane skip! Props to SatoshiFam for finding this. And yes, the end screen that says "you did it!" doesn't appear here, but the credits still do appear. We should maybe consider changing when to end the run, perhaps on the credits screen??

As for the categories there could be: Any% - Which uses the new skip on "Easy" difficulty Glitchless Any% - old route on "The Easiest" difficulty All Levels - "Easy" difficulty with no skip

we could keep Easier difficulty too, but that one seems to be the least interesting category at this point. Let me know what you think

Switzerland

Nice, do you have a video of the TAS? The ant level is so weird and I take a different route everytime i play it. I would keep the structure of the 3 difficulties we have now, because the game differs quite substantially depending on which difficulty is chosen. Adding a "No Skips" category to the easy difficulty seems to make the most sense to me.

Switzerland

also the final card is in fact different on every difficulty, so the timing can stay the same "You did it!" on easiest "Great Job!" on easier and "Congratulations!" on easy

United States

Yes, I like that idea of adding a "No Skips" category. Good news about the final card screens too. Heres that TAS video:

Note I skip the 2nd red mouse and grab him on the way back. Not sure if thats faster but it just worked out that way with my jumps lol. Not very good at routing so this is def improvable, but still probably a bit too difficult of a route to go for in real time, so needs a few changes.

United States

I also noticed something interesting with jumping across the water. You can input a jump before you touch the surface of the water, while speed value is still 2, and you will still jump and retain the speed value of 2 for the entire stretch of water. If you touch the surface of water, speed value instantly drops to 0.

Switzerland

nice i think the route i take on the second level is faster though since i never move to the left. there is one enemy that knocks you back but i think its avoidable

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