Steamtown in 10m 28s 980ms by
Description
I finally did a Steamtown run that wasn't Any%! I'm really proud of this time; I worked on it all day, since I got home at about 2:45pm until writing this, at 11:48pm. I found new strats for 6-01 and 6-03, accidentally re-discovered a strat for 6-04 that was almost lost to obscurity, and overall just got a general sense of love for World 6. I've always thought this world kinda sucked up until now, and while I still have my beef with 6-13, I've gotten to the acceptance stage of grief :D
Leaderboard
Category
Steamtown
Glitches
100% NMA
Normal or Challenge
Normal
Run
Rank
1st
Time
10m 28s 980ms
Date
Platform
PC
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | 6-01 Earthquake! Gold | 0m 17s 086ms | 0m 17s 086ms |
2 | 6-02 Canyon Carriage | 0m 20s 065ms | 0m 37s 151ms |
3 | 6-03 Parkade Elevator | 0m 28s 204ms | 1m 05s 355ms |
4 | 6-04 Bridgelike Motion | 0m 39s 198ms | 1m 44s 553ms |
5 | 6-05 Edgeworks Gold | 0m 18s 515ms | 2m 03s 068ms |
6 | 6-06 Spring Loaded | 0m 22s 544ms | 2m 25s 612ms |
7 | 6-07 Get a Grip Gold | 0m 38s 124ms | 3m 03s 736ms |
8 | 6-08 How The Turntables | 0m 37s 268ms | 3m 41s 004ms |
9 | 6-09 Squeeze Through | 0m 26s 059ms | 4m 07s 063ms |
10 | 6-10 Bridge-in-a-Box | 0m 14s 257ms | 4m 21s 320ms |
11 | 6-11 Wall Jumpin' | 0m 14s 797ms | 4m 36s 117ms |
12 | 6-12 Mind the Gap | 0m 38s 968ms | 5m 15s 085ms |
13 | 6-13 Pinball Gold | 1m 48s 012ms | 7m 03s 097ms |
14 | 6-14 Spin Cycle | 0m 39s 586ms | 7m 42s 683ms |
15 | 6-15 Special Delivery Gold | 0m 47s 351ms | 8m 30s 034ms |
16 | 6-16 Rube Goldbridge | 1m 58s 873ms | 10m 28s 907ms |
Recent runs
Level: 3-05 - Semi Slope
Level: 4-09 - Tipping Tower
Level: B2-14 - Back & Forth
Level: B2-03 - Stunt Doubles