Hi,
I am back, question beside blocking the ability from someone jumping into your run, why do you want solo runs to be offline?
There is no other reason. Why should a solo run take place in a private lobby?
@Evil_Kon_Karne Also mutators are not usable in solo offline, so those can be verified easier. Also it would make the game run better on local than on their servers, wherever you are located.
Thanks for the answers, I figured the Mutator part was part of the answer as well just was not sure and the server part makes sense.
I asked because my friend & rival :) WestieHusky did a speedrun yesterday where he started offline but is game crashed and had to restart but he went into a private lobby.
Only the reason he did a private lobby was so the episodes would automatically change to the next, and he insured that no one would jump in by showing offline on his console which he did from the start. We did that for the dual run we did, and we keep doing no matter the run.
Hey all, over the last few days we've been working on retiming the runs on the leaderboard to reflect the new timing rules. If you are unaware, we have changed the timing rules for full episode runs to only include the levels themselves. This effectively removes all lobby, cutscene, and loading time