some questions? before submitting
8 years ago
Illinois, USA

so what makes hard faster then easy? why go back to the inn after each map? why not use the intro move exploit? why are the single levels on nightmare and not cataclysm? or easy? hacked in weapons are okay?

So what makes hard faster then easy?

The difficulty was chosen so the run is not a complete blow out/joke for completion and that a certain skill cap is required from each player in order to survive/have consistent completions of runs, nightmare speedruns were near impossible to achieve the fastest time while hard was not impossible but also not too easy, thus achieving an acceptable balance.

Why go back to the inn after each map?

This was to ensure that different runners didn't have an advantage of getting levels they had wanted to do next and saving time in the run however, the more competition there is for running this game the more the Warhammer community can vote on submitting runs without load times which would solve that issue.

Why not use the intro move exploit?

Me and Hrorek discussed this way back, some players have issues doing it successfully on different PC's and in different patches so we just ruled it out to try and establish consistency of submitted times.

Why are the single levels on nightmare and not cataclysm? or easy?

Nightmare is the perfect balance of difficulty and because these are individual levels, the reset factor is not as unforgiving as doing a full Any% run via maps like Man The Ramparts which can have a very high rate of failing individually when trying to use speedrun strategies.

Hacked in weapons are okay?

The mage staff is the only currently accepted hacked weapon but only for a full Any% run, hacked weapons are banned from individual level submissions, but the staff offers a moderate advantage and can't be spammed that would otherwise be creating a significant blow out and lack of challenge for the run, using it too often will cause the player to D/C so we declared it acceptable and because the difficulty is only on hard no group would truly need it.

Illinois, USA

so alot of these rules dont really have to do with speed?

putting a hacked item in makes it a must. seems dumb to force players to hack

unless you can provide links on how to obtain one easily for everyone

Me and the individuals who run this game found that the maximum speed can be achieved in these current settings but also not be lacking any sort of challenge/strategies. We have done full runs/individual level speedruns on all difficulties and this is what we decided on in the end.

We were the only runners in this community so there was never any discussions about these things, no hacked weapons exist for individual level submissions and the only time it appeared was in the Any% run, however since the difficulty is only on hard we see no reason to change what we set forth, an elf with a Hagbane bow can achieve the same results as the mage staff, we have tried it and coincidentally achieved faster times having the mage use the beamstaff at the time.

Illinois, USA

what patch are these single runs on in december. are you keeping track?

So this category is the only category of running for this game because you decided? can we have more categories?

like 100% all books, cataclysm, easy?

We are keeping track of everything in a sense that the only level that has changed significantly was blackpowder where 2 barrels only spawn on the map at any given time compared to them all being spawned before (therefore we resubmitted that levels new run) and as for The White Rat we achieve a faster time bum rushing the gate and 2nd floor compared to despawning the first phase so our current The White Rat individual level has a 30 second window to be beaten but we haven't done it yet since we have had no competition.

All of these runs were done post Sigmar's Blessing except for a few of the Blackpowder submissions.

Illinois, USA

So yah every level has had minor spawn fixes/exploit removal since these videos. Globodiers have a nasty buff, beam staff nerfd, ratling gun buff.

jan 30 patch 1.1.5 - Minor bug fixes to Garden of Morr, Horn Of Magnus, Man The Ramparts, The White Rat, The Enemy Below, Smuggler’s Run & Engines of War.

mar 19 patch 1.2 last stand - Fixed a variety of level exploits (and by that they mean holy clan rat spawns)

These records are still the records, but I think you should look at new submissions cause the levels/spawns/strats on most of these levels change to patch.

Thanks again for answering my questions

Russia

Hi all, about jump glitch: Sorry, have a submittion mistake in game version, it s 1.3 But it still works on 1.3.1

jeez0 to się podoba

Can you make a tutorial video on how to do it because we weren't able to climb some of the walls haha

Russia

Maybe on this weekend or next week

Russia

Sorry i m late Didnt have enough time Ill just write an instruction Space then Dash left then Space then Dash right You cant do it with all walls

jeez0 to się podoba

We need to see a current up to date video to make sure it works in the current patch, it shouldn't take too long to record, preferably with another player with you for verification

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