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Hello guys, I found a glitch which changes the whole way the speedrun is done and braking the game down to ~1 hour run time. The glitch causes that a creature in the symbiosis spell is invisibile to the enemies and won't be effected by traps. The glitch works as followed: cast the symbiosis spell on a sleeping creature. Thats it. I also uploaded a short demonstration of the glitch here: . Do we want to use this glitch and make it on the one hand inpossible for the old runs to stay at their position. (expecially the first place) but on the other hand we can push the game to the limit and get super sonic speed runs?
(Glitch was tested on the GOG version of the game (Patch 1.7))
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