Update, there's a 3rd version. The creator lists it as "Alternative version with no custom models", so I thought it was like the 60 FPS version. Turns out its not, doesn't seem 60 FPS. However, a major notable thing about this version is that It doesn't freeze the game when you save and continue, it goes normally like VC. The other two versions freeze the game for a bit and then continue.
Here the link to this one:
https://twitter.com/sm643ds/status/1418964524644904972
Doesn't have the touch screen camera controls like Render 96, but the saving feature sets it apart from the rest. Still feels the same as the other two.
Yea I got you, here's the QR code for the mod:
https://twitter.com/sm643ds/status/1418729202623336450
If you want, I can do a run with it to showcase what it looks like, from my playing though Mario's movement feels the same, its just visually cleaner. It also gives another option for camera control other than the C-Stick so W.
Hi!
I decided to do a run of 70 star on the older version required for the leaderboards, however, I was wondering why the 60 FPS updated version isn't allowed. From my playtesting, it seems to have around the same stability as the "stable" version linked in resources. Plus, people have migrated themselves to the newer version over the 3 years this port has been out and in development.
Due to the game being 60 FPS compared to the game's original framerate, this may add a competitive advantage. To combat this, a possible course of action could be to add a separate sub category within the boards, depending on whether the runner ran on the OG Version or the Updated Version.
This is all speculation, however, and my personal thoughts on the matter. I am completely fine with the OG Version, I just feel that the Updated Version would make the game more accessible to others.
Thank you again for taking the time to read this!