JFG doesn't have a ton of exploits and glitches used in runs, but I'd be happy to share what there is and how much of the history I know. The easiest way would probably be to hop on our Discord: https://discord.gg/T8SxspWzDc
The resolution is 1280 x 720, so the same overlays should be able to be used. The output resolution for the stream could just be reduced. It may not look optimal, but I would imagine it would be alright, or better than having no information on screen. If nothing else could the runner's name, game, category, estimate, etc. be added as text?
Been watching the stream for the past few hours. Is there no overlay being used?
Run: Jet Force Gemini
Required equipment: game cart, N64, controller, CRT TV
Equipment I will bring: game cart, N64 with composite/s-video output (can do either), controller
Dates i will be attending: May 20-21
Can the marathon use my equipment for other runs: No
Just realized that the Jet Force Gemini time slot is for 2 hours and 45 minutes, but it is a 4 hour and 25 minute estimate.
Game Name: Jet Force Gemini System (Include both original system and system you plan to play on, if different): N64 - J Category (Any%, 100%, Glitchless, etc): Any% or 100% Gameplay Estimate (excluding ending and bonus content): 3:45:00 or 4:25:00 Ending/Bonus Estimate (ending + any glitches/other bonus content you'd like to show post-run): None Possible Donation Incentives: Category change to 100%, toggle Rainbow Blood effect or Kid character model effect Sample run video (strongly encouraged but not required): Any% - http://www.speedrun.com/run/0y6de4qm / 100% - http://www.speedrun.com/run/oy203g6m Description: JFG is a third person shooter developed by Rare for the N64. The run only has one significant sequence break, so a speedrun in any category is primarily playing the way its developers intended. With that said, the entire run is quite fast paced and consists mostly of clearing rooms of enemies as quickly as possible. Availability: Weeknights after 7PM any time on weekends (US Central)