It seems that simply pressing the insert key provides an alternative to a save-load in order to switch the wait icon to the previously used icon, giving an improved way to implement the cutscene skips (whew!):
This "function" of insert seems distinct from its usual function of converting between the walk icon and a previous non-walk icon.
Just realised OSE has a video on this in one of the guides! Apologies for not reading that beforehand :)
I believe it has something to do with waiting a bit specifically on the second green text box that appears after the battle, which begins "Once we reached the edge of the forest..." I can predictably avoid or experience the softlock depending on whether I click rapidly through that text box or not...
Just found a post from dethwing on another forum that states:
"You just clicked too quickly. Try waiting a second or two before clicking on her. That should avoid the softlock bug."
Thanks! I'll give that a go... :)
I've also tried it with the patch for v1.0 from Sierra's webpages, but it doesn't seem to help... :(
I've been trying to run the game in v1.0 (on Orquans ScummVM) and I cannot complete a single run because the game freezes when the two sides of the heart are merged. It seems to happen every run (I have not managed to complete a single run). Is this a known issue? Would be grateful for any help!
Hi, by complete accident I found a glitch that allows you to skip almost every cutscene in the camp:
I think there are 12 situations in the game where it can be used:
with a time saving of about 70s (running the GOG version, i.e. v1.1 on ScumVM)