Hey there!
I looked into running this game a year ago and nabbed the Japanese guide just to see if there was any useful data in there. Of course, not being a Japanese speaker, I've had to deal with translation programs to help along the way. While watching another streamer tonight, I mentioned the guide had some information on its moon system and while getting pics for him, I decided to capture a small section with stuff that may be relevant for the community; gameplay information and whatnot such as enemy stats, weapon stats, etc. This information may be known already, but I hope it helps even a little bit or is at least of interest to someone! Let me know if there's anything else I can try to find in it that may be of interest!
https://drive.google.com/drive/folders/1ZpCe8b4hLbkm-G_Eng_Hrjkml2_aCuUy
Thanks~ ResiDrache
I had the chance to play this game a few months ago after having it recommended to me. It was a blast and I enjoyed my time with it from beginning to end. After catching a few runs of the game, I logged it into the back of my mind to look into possibly running this game myself at some point or another. Well, this past week, I've had a ton of free time, and instead of dipping my toes in with a run, I spent a bit under 50 hours going through and making detailed guides for both the New Game and New Game Plus categories.
With the help of current notes and runs, as well as doing my own (slower) runs in the process, I've written these in a detailed fashion in the hopes of helping newcomers (as well as myself) to get into the game and give them some idea of how to run the game from beginning to end as quickly as possible. I have no issue with these being uploaded to the guides section if Punchy would like to do so.
New Game Guide: https://docs.google.com/document/d/1ilEFQa2o5JmhWT6TTJc7cZmh3WblamLLgb5ZuRT6xGE/
New Game Plus Guide: https://docs.google.com/document/d/1DeDwxcVjkGD7OkgHhwPKAMjNmQYQotlZ5as6Lk_fEjY/
On top of the guides, I also went through the absolute fun of dealing with the game's save system to compile saves for both new game and new game plus to help make learning sections of the game or optimization attempts both easier and faster since the game lacks a chapter select system.
In the zipped folder are folders for both new game and new game plus, and in each of those, I have folders for saves that start at the very beginning of every chapter, as well as folders for each individual chapter with saves that start after the end of each of the intermissions in the chapters.
The new game plus saves are based off of the current new game plus save from Punchy in the resources section. I just made my own saves based on this save as I went through making my guide for the new game plus run. I've also created a new save for the start of a new game plus run so that it should no longer show the message about turbo mode being available to help save a few seconds and a couple of unnecessary button presses!
The file can be downloaded here: https://drive.google.com/file/d/16WtgFYwl8dp8XoGgieACoN9GnywizSzZ
I also don't mind this file being uploaded in the resources section.
As much work as this all was, I had a blast getting to learn running the game and I hope these resources help others get into the game as well as help for any future run optimizations! I hope to have my own run submitted within the next week or so!
Once in a blue moon, I'll get this rare glitch when playing the PS1 version on an emulator. Enemy body parts, or doors, or objects will randomly appear stuck to a character. I was recording a run that was going really well, and then...well, the glitch decided to happen, ending with a mass of Trimorph parts instant killing my character, and the run.
Going to try a run again tomorrow on the PC version; will try a PS1 run again in a couple of days when I have more time, but I'll probably hold off on that version a bit until I figure out the best way to capture and record video from my PS3 so I can run my physical copy of the game.
On another note, if anyone knows what may be causing this glitch to occur, please let me know, I would love to fix it because while it's only happened three times to me total across my entire time playing it on an emulator, it really sucks when it happens and can pretty much ruin the game.
Hey there~
I'm looking at submitting a run in the near future. I'm using an emulator for the run at the moment which the rules state are allowed; however I'm wondering if there will be a subcategory for emulated runs?
This is more in fairness to the other two runs that are run on a physical console as I noticed in one of my recorded runs that even with a huge mistake and a backup strat that I had a time of 1:04:07, almost eight minutes faster than the WR.
I compared the video with the current WR run and noticed that the emulator is loading rooms insanely faster, to the tune of three or more seconds each, allowing me to have such a good time despite what should be a third place run. I'd love to submit a run tonight or tomorrow (after I have a much better run), but I'd hate to take over the WR time just because of loading times.
So yeah, long story short, I'm just curious how you'd like to approach an emulated run whether it be it's own subcategory to preserve the fairness of the hard work put in for the physical console runs, or if it'll be hidden due to the emulated status.
Thanks for letting me share my concerns!
~ ResiDrache
I personally run the game on Rookie mode over the other two as I feel the game is more fun and the enemies aren't bullet sponges (1-3 shots in Rookie instead of 5-8 on Normal), not to mention it has less routing changes. If you're a new runner to this game, I definitely suggest running any % on Rookie first.