As per the rules, it's banned.
Regarding Kieron's response:
1, 2 and 7) I do think this work both ways, there are certainly people that think "I can't do this trick, I can't compete properly" and stop running the game, but I do agree that you can run the game however you want and it'd allow for them to chase "free wr". Also I think it's important to point out that the initial idea a year ago was banning the trick as a whole (which resulted in All TT boards) and came back only recently again so a filter was proposed.
3 and 4) Don't have anything for that really.
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It wouldn't be a problem to add it to every category with TA, but Any% NMG is the most contested so people naturally would care about that the most.
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All TT boards was made to be "more accessible", but I'd have to disagree on the Emu Boards, we already had Console/VC split way before that and with the emu rules change for PS1 Crash games, it was a good opportunity to add Emu to that split (it has NOTHING to do with the filter situation, but I wanted to put it out here).
All in all, personally, I don't care whether the filter is there or not (I'm in the camp of "play however you want", but also more info about the run that is not new boards is nice).
I don't get the mod circle jerk point though, mods didn't just go and do it, Hypno made a poll, admittedly me and Natty (neither of which are mods for this game) thought people were generally not against the idea (there weren't really disagreements before Hypno asked about it, just here from Volcarona so that's why we thought that).
Skipless probably wasn't brought up because it's already on CE boards and no one thought "Hey, what if we made that a main category instead" which I think is not a bad idea.
⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉
As a former runner of the game, I'd like to give my 2 cents while I decided to check out what's happening here.
I think the best approach would be Jumpy's suggestion of adding variables for both Climbless in Spyro 2 and Rocket Storage in Spyro 3 if people really wanted that. I don't think splitting the categories is necessary as I don't think the glitches are major, and while waiting 90 minutes can be annoying, the climbless route technically is possible without the glitch (as it's been done on console multiple times and I got it like once on PC before) and with the new strats being developed with it, you'd need to wait that time regardless of route you've chosen. As for Spyro 3, I don't have much to say as I never ran any% of that game in any capacity.
I believe that in SRT 3, in Sparx levels, you deal more damage to bosses while charging them the higher your FPS is, being one of the major reasons the FPS was capped in the first place back when game came out on PC. Other than that though (and the wrong warp mentionted here), I do not believe there are other benefits for uncapped FPS (and more problems, like sliding on the floor and potentially cycles)
You can turn on global hotkey in livesplit settings allowing you to control it while being in-game (if that's what the issue is)
Well, first, did you follow this guide done by Riko? https://www.speedrun.com/crashnst/guide/6lita Second, did you change timing method to game time? If you still have problems, it would be best to join discord server so we could get more view on this problem
http://prntscr.com/kebi69 Did you check if that option is checked? Didn't have that problem but I better ask if you have that checked or something. As for livesplit, the window is frozen until you press "Update Preview" so unless pressing it doesn't work then it should be fine
Also you need to force v-sync off outside game (And I'm not sure if it's basically possible to force it off that way for every game)
PC version isn't capped at the level of console version (we'd have to cap PC to 30 fps in that case), it is capped because developers/porting team(?) decided that it should be capped to 60 fps and as Riko said, you just ignore our reasoning
"OP has a fair point." tbh. I don't see any point made, this is also movement tech that you can do by accident and then your run would have to be rejected, banning glitches just isn't good idea.
Ruining lifes? Even more reasons to play Crash 1!
Play Crash 1, easy solution, np np
If I might ask, what do you mean by "a bit trickier"? For some people, me for example, all nitros explode at once so I'm curious