Heximyu's Youtube channel was gone, but I'm still the MOD of this game and have really verified and viewed these runs, so I didn't remove Heximyu's runs.
Apologize for missing this post. I'm also not sure what Flawless value means in each category, because it was added before I have been the MOD and no any game/category rule mentioned it.
Currently I think it would be Yes if the enemy/enemies never get a point in 1vBot, 1vBot No books, no homing, Co-Op, 3p Co-Op, Golden Boomerang.
For FFA, it might be Yes if you are always the last standing in each round, the same as you never die.
I don't think they're asking for a safe site, it's talking about different version that might affects the map of a level, see another forum for the same topic: https://www.speedrun.com/unfairmario/forums/zttsp
I'm not sure if it would be too easy if we only against one bot in the golden boomerang mode.
Maybe we could have 1 bot & 5 bots categories.
But it seems to be too difficult to against 5 hard bots at the same time if we have a category with 5 bots. I haven't tried it.
Update: I have created the category Golden Boomerang with Easy (1 Bot), Medium (1 Bot), Hard (1 Bot), Easy (5 Bots), Medium (5 Bots), Hard (5 Bots).
Hi thebus,
It might be too late, but I have added the new category named "3p Co-Op" for 3 humans vs 3 AI after I have done the reconstruction the all categories.
I have renamed all levels with the prefix “Stage “, so it would be easier to enter a level’s leaderboard by clicking the level name. And it seems that there is no other way to hide unused levels.
Also I added the rule “Any pausing while playing is not allowed.” for all level categories, because we only use IGT for ranking. And in the Game rule, I added the following description:
All runs require a complete video proof.
Please see Category rules for the detailed information of each category.
For Rank-Up Challenge, I'm considering if the failure pausing is acceptable or not. Because sometimes a runner might fail once and then still get a nice record, in this case they're not intended to pause the IGT. But "disallowing any pausing beyond resetting" might be a too strict restriction for doing a run, then I decided to use RTA for ranking at the start.
I think "it is basic requirement for a runner to provide a full recording video when they want to submit a run on this site". I don't think we will verify a run with a broken video if they don't use RTA timer in their video at the same time. I will add the rule "all runs require a complete video proof" in the game rule.
Agree that we could "just leave them blank for N/A levels", but I might try if there is any other settings could hide those unused levels.
For Level Runs, maybe we could do the same thing like SuperTux - Levels, they sent the runs with N/A user for those levels are not applicable.
Another thought of Rank-Up: maybe we could use IGT for ranking first, and still keep it have RTA. Once we found there are too much runs use lots pausing to get the best IGT, we could change it back to RTA ranking.
Update: it seems not possible to only choose IGT as the default timer(for ranking) for some categories, it affects all leaderboards.
I haven't bought the Switch version so I don't know if the ranking board is the same or not.
I use RTA for ranking because there are some ways could stop the IGT on the PC version:
- Press 'SPACE' key to open the retry dialog.
- When the failure animation is playing and then the retry dialog is opened.
- Press 'ALT + TAB' key to focus on other window, then the game is stopped.
I couldn't understand that there is any problem on that if a runner doesn't use a capture card to record the video? I think all runs require a video proof(maybe I need add this to the rule) and if they provide a video, we always could retime it to have RTA.
If we only use IGT, there might be a case e.g.: use any way to stop IGT and then spend much time on reviewing the solution of the current stage(challenge).
We could have "All Games(All Stages)" with no limit on the order of game modes, but I haven't try all other games modes so I could not measure how much time will it cost.
For all achievements, there are currently 11 achievements on PC version(Steam), 10 achievements for clear all stage 5 game modes and clear with 3 stars, they're already included in the created categories. The last one is "Earn a total of 1000000" coins, I think it's not a good idea to be a category now.
Hi TheLemonyBard, I have added you as the moderator for setting up ILs(I think you mean Level runs). Adding "Levels" is in my plan, but I haven't started doing that, because I don't perfer to do a single level run personally.
So it's really good to hear someone could help setting up that, thanks!
I will reply later for the idea for all levels and/or all achievements, because I have another thing need to do first.
I still don't have a good idea on this, because even though we check all ".txt" files, there is still a way to modify the binary execute file for cheating.
The same cheating could happen on other games, like using a MOD to increase the probability to get some items.
So maybe we could just believe runners first now.
You could enable IGT and keep RTA on the leaderboard, set the default timer as IGT to rank with IGT.
Here is the example: https://www.speedrun.com/chocobo_racing?h=Story_Mode
You’ve agreed by saying “using in-game time is the best from a competitive perspective”. And we already found lots of things that affect the RTA, which are not related to perfect accuracy:
- The time wastes on selecting a song.
- The new changed UI in the game, it needs more time between playing 2 songs.
- The dialog pops when unlocking a new event story, or ranking up level.
- The network delays when any loading is needed.
- The length of character dialogues now affects the timing.
So I don’t think it is a good reason to refuse IGT just for the adoption into a RTA event.
Also, I think “a form of randomness” only has disadvantages in competing with perfect accuracy.
No worries, it's difficult to manually start/stop the timer at the exact time point.
Moderator usually retime a run to have the precise time when verifying.
I have set up the initial version of all categories, subcategories and rules.
Currently it has All Stages(Any%, 3 Stars) of 5 game modes, and Rank-Up Changllenge(Easy, Normal, Hard) of 5 game modes + Mixed Challenge.
I will do sample runs for each category when I have the time.
Feel free to comment if you have any question or suggestion, hope we could make it better.
My thought is changed back again, because the new changed UI in the game. I feel it costs more time on starting play a song and leaving the result UI, and even a new event in the game will cost more time on leaving the result UI. Also the network might be a little delay if they're not living in the corresponding server.
I don't agree with that IGT "may raise the entry barrier for participation". Because the only one thing of a runner should do is providing the full recording video with 20,000 perfects. IGT will be calculate and verified by moderator/verifer.
I have retimed another game's leaderboards with milliseconds(https://www.speedrun.com/boomerang_fu/news/yxyzkz6n).
I just came here and start doing some runs, but now I'm thinking why it also doesn't enable "Measure run times in milliseconds"? I think it's not a good choice to disable it and only have time with second precision for a run time.
Agree with recommending to use a customized song list, I think it is called "楽曲マイリスト"(MY LIST) in Japanes version. With a customized song list, a player could save much time on selecting a song.
Also agree with time starting when the "決定"(confirm) on the song selection screen is clicked at the first time.
I didn't mention about customized song list before, because I didn't see any existing run using that feature. I assumed it is not allowed.