Komentarze
Cornwall, EnglandGlitch_Me_Up2 years ago

I’m fine with either keeping them split or using an auto-splitter. There are autosplit tools that work with video input rather than gameplay now so that might be a reasonable solution.

Cornwall, EnglandGlitch_Me_Up2 years ago

Hey guys, sorry for the slow response, this game has been dead for a while so I only check it every now and again. Glad to see there’s a new more active mod, welcome aboard.

Cornwall, EnglandGlitch_Me_Up3 years ago

Things move slow around here man, this is a pretty quiet game. I’m sure one of the mods will check in soon.

Cornwall, EnglandGlitch_Me_Up3 years ago

Hi Andreej, a new mobile category here been made for you. Nice to have you join the community, welcome!

Anais i ripWSB podobało się to
Cornwall, EnglandGlitch_Me_Up3 years ago

All runs verified. Thanks for the submissions, I love to see some life coming back to the game.

Cornwall, EnglandGlitch_Me_Up4 years ago

Apologies for taking so longer to verify the run. I’ll be checking back here more regularly if you, or anyone else, submits a run of this game. Congratulations on third place too, great run!

Cornwall, EnglandGlitch_Me_Up4 years ago

Yeah Joe, from my testing a while back, PlayStation just got updated to the equivalent of V3.0 for PC. We never had The Museum before too which is a good indicator of which patch it’s on.

If the categories get updated I’d love to run this game again but until then, it’s going to be impossible to compare times.

Cornwall, EnglandGlitch_Me_Up4 years ago

Congrats Kobazco on the first run too!

Cornwall, EnglandGlitch_Me_Up4 years ago

Is there a chance of making a discord group for speedrun discussion of the game? I preordered this just to speedrun it and I’m making my way through now looking for exploits. Would be great to have social media to share it on. If not anyone can hit me up feel free Glitch_Me_Up#8977 :)

Cornwall, EnglandGlitch_Me_Up5 years ago

Okie dokie, the guide is now up for anyone interested! If there are any questions I promise to try my best to respond within 24 to all questions!

Vincento to się podoba
Cornwall, EnglandGlitch_Me_Up5 years ago

Hey! A new runner! Yeah the guide was never finished but it ALMOST was. I can post it in its current form in the ‘guides’ tab for anyone to check out. If you have any specific questions though, please feel free to ask them! We’d love to help you run the game! :)

OmniferousSwan to się podoba
Cornwall, EnglandGlitch_Me_Up5 years ago

I would like Hawky to be a mod too :)

DeadHawky to się podoba
wątek: SSX On Tour
Cornwall, EnglandGlitch_Me_Up5 years ago

I would also love to see this!

Cornwall, EnglandGlitch_Me_Up5 years ago

Just discovered this oob ledge in the Playground playhouse. If we can make it up onto the final rock and onto the roof, this could be further time saved. If I find anything, I’ll report it in this thread. Keep your eyes peeled for now, or test some ideas out for yourself.

Cornwall, EnglandGlitch_Me_Up5 years ago

I would love for you to make one, I’m very active on discord and would definitely be down to join your community! :)

Cornwall, EnglandGlitch_Me_Up5 years ago

I agree, the more accessible we make this game, the better!

Cornwall, EnglandGlitch_Me_Up5 years ago

At this point they are comparible if the loads are removed. The controls on console are all remappable since 3.0 so that’s not too much of an issue.

If we’re to be petty about it, it’s the sticks vs mouse thing, but right now that isn’t a huge thing. The sensitivity is customisable on console but too low and you can’t get quick turns around corners or after clips, and too high means that the miserable deadzone and linear acceleration on the sticks restricts you to making huge movements with the camera, making you fumble for button presses and getting the right place to hold to clip.

Essentially, a mouse is always more accurate than a stick, but because this game is so small right now I don’t think it will matter all that much. I’m gonna retime my run without loads and upload it, it would be better if we could sort with loads removed though. Thanks for the help guys :)

Cornwall, EnglandGlitch_Me_Up5 years ago

So following on from the previous thread, I ran the game and got a 19:33 which when removing loads is faster than Flower’s run.

Here’s the link to that

Not sure exactly where to submit it though. It was far from perfect but I developed a way to do the Playhouse skip with the reduced launches, implemented the 2 clip method into Forrested and got an early open gate in Playground. I’ve also memorised the cycles of the lights in the finale and use a slightly modified version of the finale clip to decrease the trajectory to the finish saving about a second.

I’m sure Flower or whomever will be able to use these to beat the current 3.0 Any% pretty quickly, so good luck to all the runners out there!

Cornwall, EnglandGlitch_Me_Up5 years ago

Okay essentially, console has transitioned from Ver 2.0 to Ver 3.1. That’s as much as I can make out right now. All old console runs are 2.0 equivalent but right now console has buttons in the playhouse and the seesaw is just as in Flower’s 3.0.

Cornwall, EnglandGlitch_Me_Up5 years ago

Can confirm there is a barrier, you can land on top of it with a launch. It’s possible to launch up to the tower with the frog toy sat on the bench after the gate opens, seems to be the fastest current way.

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