Hello,
I just ran this game intending a true Any%, but for some reason the guy didnt fall down in the last leg of the escape, and thus I got forced into the "Good" ending.
Can we split the categories into a Good and Bad Any%?
Thank you!
Hello there,
I was wondering if it would be possible to get a 2P category?
Also I was wondering if it would be possible to open a new category for non-1CC runs? Would like to play this with my arcade partner but 1CC discourages us.
Thank you!
Categories have been split into Arcade and SNES subcategories. Looking forward to seeing the SNES run of this game!
Hello! I will create Arcade and SNES subcategories. Thank you.
Hello other arcade runners. Putting this here for future information. If you want to adjust difficulty, here is where to go in the DIP SWITCH Service Mode:
5th option followed by the slider on the first option seems to control Difficulty.
Hello,
This game has a 2nd Loop after which you reach the true Game Over. I was wondering if we could get a 2 Loop subcategory for Arcade?
Video of a run my arcade partner and I did of the 2 Loop:
Thank you!
In general I suppose. I am a co-op player and the 1CC requirement definitely turns me away with my arcade friend, but I am sure its the same for various 1P runners too.
I am also going to enable the MS timer for all categories, and do my best to make sure its accurate during review.
Hello all,
DoritoBreath's run showed that the Atari version has a small quirk that I dont think is in the Arcade version. Namely: It is possible to hit the point limit in such a way that the point total is not immediately on the screen (at the end of a level warp)
For the purposes of clarity and ease of review, the rule on this is going to be that timer ends when the Score Total is visible on screen. If you find a way to get 50k sooner than the end of level warp, more the better on the timesave. I am looking frame by frame, so I will take the time of the first frame the total is visible.
If people disagree with this, please chime in.
Is there a specific reason for the 1CC requirement? Seems like it cuts down on the number of people wanting to run this game (myself included)
Those reasons make sense, the main reason I prefer the point count visible rollover is because its much easier to determine the exact frame when someone is not using the Autosplitter, and I dont want to make the Autosplitter mandatory. Otherwise (I think) I have to rely on the placement sound / best guess it when the tile has been placed if not autosplitting.
Also just so everyone is filled in on the current timing methodology I use to determine times:
I watch your YouTube video, and I use the period and comma buttons to advance to the exact frame that the number 1 and number 2000 appear in the top right. Then I right click the video, copy debug info, and look at the "cmt" value which is the current timestamp down to the MS. Then a little bit of math to see how much between them, and that determines final time.
Sorry all but I think High Score categories are not allowed per SRC rules.
There is a little bit of consternation with the AutoSplit also, looking into what to do about it. Essentially the Auto Splitter stops the time when you reach 2000 points, however its when the points are Earned, rather than tallied over. So far Ive been counting the end time as when the 2000 point rolls over and is displayed in the top right. Depending on how many points the last tile is worth, this can actually be a substantial time difference.
Wanted to see what the community thought about matters. To me the 2k Points display was an additional verification against cheating, but that idea might just be silly.
Both items are good ideas. I had planned to add MS when we got down to the real "one second difference" times, I just didnt expect it to happen this fast :).
Also going to add requirement to have LiveSplit up on screen during the run. And recommend people use the Auto Splitter (side note: Thank you Endunry for adding the Auto splitter!, you rock!)
That seems very reasonable. For example, I have no idea if there is a 2nd loop on the Switch or PS1 version of the game. Ive only done the Arcade version. Thank you for taking a look!
Hello,
This game has a 2nd Loop after which you reach the true Game Over. I was wondering if we could get a 2 Loop subcategory for Arcade?
Video of a run my arcade partner and I did of the 2 Loop:
Thank you!
Howdy all, just wanted to comment that Terminator Salvation (Arcade) has been added to the site: https://www.speedrun.com/Terminator_Salvation_Arcade
Currently able to emulate in TeknoParrot, hope to see some people there :)
Hello everyone,
I just wanted to give other runners a heads up on this game about a technical issue. The only emulator that is emulating this game (to my knowledge) is TeknoParrot. Unfortunately the game speed runs in line with the frame limit of the monitor. I bet you can see where this is going:
If you are going to play this game you need to set your monitor refresh rate to 60 HZ
If you do not do this the game will run at bizarre fast speed. Not only that but the end game timer which is used for IGT counts either faster, or at the correct pace for the faster frame rate (not sure which it is really), but either way it makes beating any records almost impossible.