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New York City, NY, USADoD_joeybadz5 months ago

Inspired by https://www.speedrun.com/aom/runs/y6v45n0m

Right now, the official rules are pretty vague. User.con can be used for some things that I assume we'd all consider cheating, but banning all edits to user.con is probably just annoying to runners. So I think there is some gray area that we should probably explicitly define in the rules.

I think hotkeys can fall into 4 categories:

  1. Hotkeys that are available/editable in the settings UI.
  2. Hotkeys that can only be hotkeyed through editing files like user.con, but are otherwise actions that you can do through the in game UI (note this isn't the same between EE & TT. e.g. autoqueue! I'm sure at least one run already uses this.)
  3. Hotkeys that can only be hotkeyed through user.con, and are not possible through the game UI. examples: "uiSummonWorkersToSelectedUnit" (I believe this is possible in game UI for titan gates & wonders, but can apparently be called on anything?); setting a gather point from your pharoah for animals of Set
  4. Hotkeys that perform multiple actions, e.g. select the dig site & call villagers to it in one key press. (spam that at the beginning of the cut scene?!?) Theoretically, you could probably script an entire level into a single key press with infinite APM? This might be non-trivial to define though...there are some common "find" & "train" hotkeys that technically perform multiple actions, but only one succeeds/persists. e.g. many people define a "train age2 myth unit" hotkey that tries to train each myth unit individually, which is technically multiple actions/commands.

I think my gut reaction is that 1, 2, and 3 are fine. I could see both sides on 3 though. I suspect no one wants 4, with some common sense applied for the edge cases mentioned.

Berix to się podoba
New York City, NY, USADoD_joeybadz1 year ago

Is real time used over IGT for these runs only because of the practicality of moderating & manually adding up all the IL IGT times?

I wonder if developing/using an autosplitter in LiveSplit could help with that. If I make it to the point of attempting the full campaign runs, I'm gonna look deeper in this.

Full campaign runs aren't very active in an already inactive game, so maybe a moot point but figured I'd throw the thought out there anyway

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