If you experience a softlock, just open and finish the level that does not have an orb above it.
@Darnek That happens a lot when you’re do the walking past a door glitch, the way to prevent it is to just not do the glitch on the last two levels of each section, it prevents the game from softlocking.
That’s one thing I hope eventually gets patched, or something. It’s killed a lot of runs, but as long as you just don’t do the glitch the last few levels of each area you should be safe.
This thread will be the place to talk about techniques and potential timesaver or glitches found. In regards to @Abyvs ‘s comment in the general thread, Milo and I have been experimenting with glitching through walls, mainly the green ones, for a bit now. Your character can get somewhat inside the wall, but no further from what I can tell,,, yet.
The ball is a good contender, but there’s no way for it to push against you while you’re against a wall, Though I haven’t tested it as much. It’s definitely worth looking into more.
The most promising thing I’ve found while messing around are the red cube physics, while using the R bumper, a variety of things can happen. In certain stages, the red cubes can actually glitch into eachother causing the frame rate to turn into a slideshow, other times it counts as attached to eachother while being on the other side of you, and on very rare occasions, it gets partially phased into itself and creates a kind of perpetual motion machine that moves by itself. I haven’t been able to get this on video, so you’ll have to take my word for it.
The biggest thing stopping this game from possibly being sub 10 is out of bounds skips, or level skips.
As it stands, 4 out of the 6 records on this board use the timing method of ending the run when selecting the hand portion of the game, 2 of them use the timing method of endings he run when standing on the button IN the hand portion of the game.
This obviously gives the hand selection method runners a larger advantage, so I’d like to discuss what we should do going forward.
Should we switch to the button format and invalidate all runs that don’t abide by it, or keep the rules as selecting the hand portion and re-timing the ones that do not.
Interesting, I definitely want the minigames to be a category, which I’m still working on. 500 meters on the catapult hoo boy. I’ve only ever gotten 170, looks like I’ll need to do some experimenting.
@sssetz Hello! I’m the guy who re-did the leaderboard and customized everything here since the other dev hasn’t been active lately. It’s such a wonderful surprise to see the dev of the game here! Your work on this game is incredible and deserves a lot more love than we’ve given it so far.
I found the game on the eshop and fell in love with the intricacies and the art style (MEBRANE 2??? MAYBE?)
I, and I assume the other runners, would LOVE to hear your thoughts on what we could do to improve our times, I know at least Milo and I have been trying for weeks to get through the green walls to no avail.
In regards to your own run being submitted here? I don’t BELIEVE there’s any specific rule against it, and there’s certainly not a rule against it in this games ruleset, so we would love if the creator of the game submitted their own run : ).
I’ve been looking into it ever since someone mentioned it on a thread, but why don’t IL runs count towards active players? This is prevalent in the Smash Ultimate leaderboard as it only shows 13 active players, which is true for FULL game runs, I.E, World of Light, when in fact there are many more runners of Classic Mode. Bloons TD6 shows 0 active players and 0 total runs when toggled on the “Games” tab by least amount of runs, since the leaderboard consists of level runs only. Have I made a mistake or is this just something that happens on SRC?
@Winter_Doggo I’ve heard of fairune! Very vaguely, I wasn’t even aware there was a leaderboard for it
@ProceduralDad I don’t see a lot of MS-DOS games on here, interesting!
@manztellen that sounds FASCINATING. Is there any optimization or major skips or is it literally just a walking sim
There are a TON of games on this site, I’m interested to see how obscure we can get, I currently moderate a 2018 Switch game that was on Coolmathgames.
What about you?
While not that impressive I run Membrane All Orbs, it’s only 90 collectibles, roughly an hour. I feel burnt out by long runs but I can see how they can be really fun. I’m definitely looking into Odyssey 100%
I’m assuming that means we won’t add it as a platform then?