Any% in 1h 30m 06s by
Opis
Very solid run overall, there is still timesave in Dark Castle though: I failed the mimic trick in water tower, and had bad Sabata 1 & Hel 2 fights.
Tablica wyników
Kategoria
Any%
Difficulty
Normal 2
Method Used
UV (lamps, leds, blacklights)
Przebieg
Ranking
1st
Czas
1h 30m 06s
In-Game Time
1h 30m 43s
Data
Platforma
GBI
Podziały czasu
Dostarczone przez Splits.io
# | Nazwa | Podział | Zakończono o |
---|---|---|---|
1 | Imposter | 5m 04s 647ms | 5m 04s 647ms |
2 | Small Cave | 2m 19s 045ms | 7m 23s 692ms |
3 | Gate of the Dead | 1m 11s 583ms | 8m 35s 275ms |
4 | Ancient Forest | 1m 19s 760ms | 9m 55s 035ms |
5 | Bloodrust Mansion | 4m 58s 504ms | 14m 53s 539ms |
6 | Count 1 | 0m 29s 135ms | 15m 22s 674ms |
7 | Count 2 | 3m 51s 638ms | 19m 14s 312ms |
8 | Deserted Arsenal | 2m 54s 337ms | 22m 08s 649ms |
9 | Crumbling Mine | 0m 48s 818ms | 22m 57s 467ms |
10 | Permafrost Ext | 2m 50s 628ms | 25m 48s 095ms |
11 | Permafrost Int | 1m 28s 459ms | 27m 16s 554ms |
12 | Garmr 1 | 0m 29s 240ms | 27m 45s 794ms |
13 | Garmr 2 | 4m 01s 773ms | 31m 47s 567ms |
14 | Firetop Lower | 4m 20s 161ms | 36m 07s 728ms |
15 | Firetop Upper Złoto | 6m 14s 253ms | 42m 21s 981ms |
16 | Muspell 1 | 1m 23s 511ms | 43m 45s 492ms |
17 | Muspell 2 | 2m 38s 992ms | 46m 24s 484ms |
18 | Delusion Forest | 1m 31s 903ms | 47m 56s 387ms |
19 | Sol City Lower | 4m 12s 313ms | 52m 08s 700ms |
20 | Sol City Upper | 3m 32s 032ms | 55m 40s 732ms |
21 | Carmilla 1 | 1m 11s 918ms | 56m 52s 650ms |
22 | Carmilla 2 Złoto | 3m 23s 139ms | 1h 00m 15s 789ms |
23 | Mars Wing | 5m 35s 221ms | 1h 05m 51s 010ms |
24 | Venus Wing | 3m 22s 330ms | 1h 09m 13s 340ms |
25 | Mercury Wing | 4m 21s 762ms | 1h 13m 35s 102ms |
26 | Jupiter Wing Złoto | 5m 23s 206ms | 1h 18m 58s 308ms |
27 | Dark Castle | 3m 07s 870ms | 1h 22m 06s 178ms |
28 | Sabata | 2m 07s 830ms | 1h 24m 14s 008ms |
29 | Daylight Saving Time | 5m 52s 709ms | 1h 30m 06s 717ms |
Regarding built-in solar sensor features on some emulators
Hello,
Lately we've noticed some issues related to built-in solar sensor features that some emulators have (for example mGBA).
*For those who don't know, these features allows you to bind keys to adjust the solar sensor values, this means that patching the games with the solar sensor patc
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