TMNT III Specials & Boss Value Guide
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TMNT III Specials & Boss Value Guide
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A+B Simultaneously ((Special Damage Value)) Raph = 7 Leo = 7.9 (8) Don = 9 Mike = 11


Using Only Specials... Bosses & Hits with Corresponding Turtle

Rocksteady = 10R, 9L, 8D, 6M (Hits) Groundchuck = 19R, 17L, 15D, 12M (Hits) Slash = 10R, 9L, 8D, 6M (Hits) Bebop = 23R, 21L, 18D, 15M (Hits) Dirtbag = 23R, 21L, 18D, 15M (Hits) M. Mouser = 12R, 11L, 10D, 8M (Hits) Leatherhead = 29R, 25L, 22D, 18M (Hits) Rahzer = 29R, 25L, 22D, 18M (Hits) Shredder = 37R, 33L, 32D, 24M (Hits) Tokka = 30R, 27L, 24D, 19M (Hits) M. Mouser = 16R, 15L, 13D, 11M (Hits) S. Krang = 55R, 49L, 43D, 34M (Hits) S. Shredder = 64R, 57L, 50D, 41M (Hits)

R = Raphael L = Leonardo D = Donatello M = Michelangelo

This is a guide to how many specials it takes to defeat a certain boss depending on what ninja turtle you're playing.

Cow-a-bung-a!

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