Allow Save & Quitting?
3 years ago
Argentina

Hi everyone!

Currently we found for All Sanctuaries, that if you Save & Quit after completing the Sacred Tree Sanctuaries 2 and 4 before exiting each sanctuary: you can skip the city unlock cutscene which takes at least 15 seconds, and both loading screens leading to the city, and afterwards to Silent Valley. Why? Since you'll be save-quitting, when you reload the file you'll be on Silent Valley, ready to warp to the next city.

This could also be useful for Any% categories if routed for Futago Sanctuary 2 (STS4), but not tested yet. Not recommended for Shiokaze Sanctuary 2 since you want to obtain Boost asap and Shiokaze cleaning is quite fast. Neither it will work for Gengetsu Sanctuary 2 since the city unlock cutscene in this case is what unlocks Ring Sanctuary teleport.

The question is, should we allow this? It does give some usage to Save feature in game and some extra menuing on the run, and basically it's a free time save. Thanks for your attention :p

===================

Save & quitting in runs is allowed and added into the rules in more detail

Edytowane przez autor 3 years ago
Statystyki gry
Obserwujący
25
Przebiegi
107
Gracze
10
Najnowsze wiadomości
Possible change on timing method for Leaderboard

Hello everyone

As you may notice, there's been an addition of Load Time Removal for the leaderboard, and there's an Autosplitter Script for LiveSplit that handles the loading time for PC runs (more info here: )

The load remover seems to b

1 year ago
Najnowsze wątki
Opublikowano 2 years ago
games:thread_reply_count
Opublikowano 3 years ago
games:thread_reply_count
Moderatorzy