New Timing Method
All runs will have a change in timing method due to load times being a possible factor in final timing. Run timing will now begin on the first frame the game is visible and will continue to end after the face disappears. This also allows for more accurate starting times because recording quality and such can make it hard to decipher when a run starts for certain runs whereas there is always a definitive frame in which the game becomes visible.
All times will be updated promptly and any future times will be timed this way.
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