Spyro the Dragon in 1h 39m 47s by
Podziały czasu
Dostarczone przez Splits.io
# | Nazwa | Podział | Zakończono o |
---|---|---|---|
1 | Stone Hill | 4m 28s 477ms | 4m 28s 477ms |
2 | Town Square | 4m 08s 841ms | 8m 37s 318ms |
3 | Sunny Flight | 2m 40s 293ms | 11m 17s 611ms |
4 | Dark Hollow | 3m 11s 980ms | 14m 29s 591ms |
5 | Toasty | 2m 45s 642ms | 17m 15s 233ms |
6 | Artisinal Balloon Guy Złoto | 0m 41s 230ms | 17m 56s 463ms |
7 | Dr. Shemp Złoto | 3m 49s 394ms | 21m 45s 857ms |
8 | Night Flight | 2m 10s 307ms | 23m 56s 164ms |
9 | Dry Canyon | 6m 02s 958ms | 29m 59s 122ms |
10 | Cliff Town Złoto | 4m 43s 548ms | 34m 42s 670ms |
11 | Icy Cavern | 5m 40s 930ms | 40m 23s 600ms |
12 | Peaceful Balloon Guy | 0m 35s 682ms | 40m 59s 282ms |
13 | Alpine Ridge Złoto | 6m 18s 160ms | 47m 17s 442ms |
14 | High Caves | 6m 18s 048ms | 53m 35s 490ms |
15 | Wizard's Peak Złoto | 5m 23s 505ms | 58m 58s 995ms |
16 | Crystal Flight | 2m 15s 025ms | 1h 01m 14s 020ms |
17 | Blowhard | 2m 40s 985ms | 1h 03m 55s 005ms |
18 | Magical Balloon Guy Złoto | 0m 29s 916ms | 1h 04m 24s 921ms |
19 | Terrace Village Złoto | 5m 15s 959ms | 1h 09m 40s 880ms |
20 | Wild Flight | 3m 11s 934ms | 1h 12m 52s 814ms |
21 | Misty Bog | 7m 20s 838ms | 1h 20m 13s 652ms |
22 | Tree Tops Złoto | 5m 32s 021ms | 1h 25m 45s 673ms |
23 | Metalhead | 5m 06s 910ms | 1h 30m 52s 583ms |
24 | Beastly Balloon Guy | 1m 29s 788ms | 1h 32m 22s 371ms |
25 | Haunted Towers Złoto | 6m 50s 533ms | 1h 39m 12s 904ms |
26 | Dark Passage | 5m 22s 866ms | 1h 44m 35s 770ms |
27 | Icy Flight | 3m 43s 089ms | 1h 48m 18s 859ms |
28 | Lofty Castle | 6m 47s 093ms | 1h 55m 05s 952ms |
29 | Jacques | 5m 02s 321ms | 2h 00m 08s 273ms |
30 | Dreamy Balloon Guy Złoto | 0m 31s 906ms | 2h 00m 40s 179ms |
31 | Gnorc Cove | 5m 57s 579ms | 2h 06m 37s 758ms |
32 | Twilight Harbor | 4m 25s 608ms | 2h 11m 03s 366ms |
33 | Gnasty Gnorc | 3m 39s 732ms | 2h 14m 43s 098ms |
34 | Gnorc's Loot | 4m 58s 186ms | 2h 19m 41s 284ms |
IGT Manipulation
After some discussions with the mod team, we feel the time has come to officially set a ruling on IGT manipulation for Console runs.
As you probably know the console version of SRT is timed using IGT. This is due to the complication of setting up a load remover for console. IGT has its flaws, but i
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