Tutorial / Analysis Videos
8 years ago
Texas, USA

Hello everyone. I'm new to speed running and I decided to start with REHD. I decided to learn Chris Any% Doorskip and I was thinking of making some videos to go over basics for newer people who want to learn the game as well as analyze my own footage. This would include stuff like button remapping, using livesplit, finding the perfect lines, best ways to navigate the menu, etc... I know a lot of this material is on the forums and can be found by watching the submitted runs but I thought it might be good to make a video series of it. With that being said though I know a bit of the information is going to be repeated from others and I do not want to take any credit away from people that have already done a lot of work. Would this be alright? If not it is no problem as this is primarily to help me get better at the run. I was just thinking this would be a good way to help new runners and maybe people might even learn something they did not know about.

What are everyone's thoughts on this?

Roo to się podoba
United States

I'm all for the idea of creating tutorial videos. Lileya_Celestie already has started her own series of videos for speedrunning, but hasn't had much time to work on it. This is something I've been wanting to do on stream as well, but haven't mustered up the courage to do it. It's always good to share and spread information with the community, so there's no harm in doing it. Even if some have already done it in the past with post commentary or on the fly impromptu runs, I think a more in-depth analysis is beneficial in the long run.

Like, Clix_Gaming has done a few tutorial streams where he goes through the game room by room explaining everything he does with the help of save states. Although this game doesn't have that luxury unless you play the original release which doesn't deviate too much from the HD version except for the controls. I've done a few demonstration videos, but nothing to the extent where I want to break the entire game down which is what I want to do eventually :D

Québec

Obviously, if somebody else wants to share the burden of creating tutorial videos, I'm all up for it. The only reason I haven’t made more videos is because of how long it took me just to make the two I’ve created so far (like 5 hours… XD). I promised myself I would make more in the future, but then laziness and just lack of time took over.

I personally don’t think it would make sense to have repeated information in two different series of videos, we could simply try to split the work together and I could post all of them under the same banner in the “Guides” section of the site.

Here’s my only problem though (and I’m fully aware this will make me sound like a complete elitist ass), you said you just started speedrunning this game, to me it implies your knowledge of the game is limited at the moment. I think those videos should be about the most optimized strats that have been found so far (and when they become obsolete and better strats are found, they can be updated) and given you’re new to this game, I’m just wondering if you know what is the most optimized so far. Because to me those tutorial videos should be about making sure new runners learn right off the bat the best way to do things (and they don’t end up having to reprogram themselves like I had to do with so many things! ;_; Stupid menu wrapping!! ;;)

Anyway, the next videos I wanted to make were about menu movements (like wrapping) and the least amount of inputs required for the keyboard in the lab. I’ll try to kick myself in the butt and do it this weekend.

Texas, USA

Hi Lileya. I do not think you sound like an elitist ass at all and I understand your concern with my limited experience as I would probably voice the same concern if I were you. I also do not want to repeat the same information over again but at the same time perhaps a different approach / multiple approach to presenting the information could be beneficial. Another thing to add on to that is perhaps going a bit further into understanding a particular mechanic and showing how it is better. Also I think some information is only available via text format and I think a visual representation could help. As an example I was unaware when I first began learning the game that the best way to run the game via PC was to turn off v-sync and run at variable frame rate to get 120 fps which makes a very noticeable difference. Maybe I missed it somewhere on the site but it certainly did not jump out at me. Likewise with button remapping for door skip category. I know that deals more with the setup than actual game play though.

With that aside these are some things I wanted to touch on at least with some videos. Quick shot with handgun (frame window, fastest possible quick shot, what is the time save) would be one. Since quick shot handgun is for the dog collar I wanted to investigate the best possible moment to do so as it seems with perfect quick shooting as you hear the chain rustle can kill the dog collared dog a bit far away. I too wanted to go into menu mechanics as well as I have not incorporated that into my game play yet as well. Unfortunately I have an appointment to go to right now so I have to cut this a little short. One thing that comes to mind though is I can make the video and submit it to you and other mods for review and then it can be posted if it should be found beneficial to others.

Québec

Unfortunately, the speedrunning community of this game is very small and, unless you know other top runners of this game, some information won't be given to you (i.e. v-sync off and 120FPS). I guess one of the mods should take the time to create a topic with that information and sticky it.

As for remapping for the doorskip sections, it's clearly stated in the rules when you submit a run or look through the categories. I'm not sure where else we should put it. If you feel that information wasn't given to you in an "obvious enough" fashion and have a better idea where else to display it, I'm more than opened to suggestions.

Anyway, I definitely didn't want to discourage you from making your videos. More tutorials is never a bad thing (and it's a free country! XD) I just wanted to voice my concerns. If you'd like me to review your videos, I'll be more than happy to, I can even let you know if I feel some information is missing.

As for the one for menu mecanics, I definitely want to make a video of that myself and post it in the Guides section. I've noticed very very few runners properly exploit movements in the menu. Maybe once I'm done with the video, you could let me know if you feel I forgot to mention something and I could add more to it.

Texas, USA

Ah I see the rules clearly when I check out the categories now. Whenever I would look at those pages I was more concerned with looking at fastest runs and reviewing the submitted video for said run and learning from it. It might stand out more if there was something like a larger font in bold that contrasts well with the background that might say something along the lines of "CATEGORY RULES, PLEASE READ!!!" and then list off the rules. It probably would not hurt to just have a forum sticky of run rules for the game also. I know it sounds repetitive to post the same information in several areas but that also gives more chances for new people to notice the information. This is just a suggestion though and I in no way shape or form want it to come off as I am telling people what to do.

As far as you reviewing videos I would greatly appreciate that. As I said before this is going to be a learning experience for myself to help me run the game more efficiently and sharing my findings. For some people the depth might not matter such as quick shot handgun. It is simple to say that it is faster and this is how you do it. While that is very useful to know and people most likely do not need anymore information in that regard I would like to go a little further and find out the frames of it, the time save, and anything else I think could get explored in that regard. In the course of the investigation there is also the potential to find something new or some mechanic that was been missed. As an example I was watching some of Carcinogen's stream last night and it appears he found out a way of manipulating elder crimson head into always going into a grab. Perhaps others knew about this already but it seemed new to him and me as well.

I realize I am a bit bad at explaining myself but I think what I am trying to do is learn the game more in depth than I already know and I want to share what I learn with other people that may or may not find it beneficial for them. Sorry if I wrote kind of a book in these past few posts.

Québec

I'm personally not aware of one specific way that guarantees Elder Crimson to go for a grab. What I'm aware of is one specific spot where you're guaranteed a maximum 1 slash. So it goes either Crimson Elder goes for a grab, or Crimson Elder goes for 1 slash, then a guaranteed grab. (I'd say it's about 1/3 chance he will go for the grab first) I've been doing that strat since last fall now (so a good 50+ times) and I've never had Crimson do more than 1 slash with that strat.

That spot is close to the left wall (you gotta hug that wall) in front of that fire hearth thingy inside the wall. You have to be careful though because that spot is very glitchy and you might end up having Elder Crimson goes constantly for grabs without him ever succeeding in grabbing you.

If you have a guaranteed way of making him go for a grab, I'd be more than happy to learn about it.

I'm getting off topic though! XP

Texas, USA

That sounds pretty similar to what he was doing. I found the spot in his past broadcast where he was testing it.

at around the 1:16:50 mark.

It looked like the first attack could either be slash or grab but if a slash happened you could go to the back side of elder crimsons right foot and it was a guaranteed grab. This sounds very similar to what you are describing and it seems you have known about it for awhile but at the same time Carcinogen had no idea about it. That is another thing I would like these videos to do is to consolidate all the tech all the runners currently have if possible.

I also do not mind if we get off topic a little bit. I am just happy I have been able to post and talk about my thoughts. I ask questions in some of the streams I watch but I know it is difficult for streamers to respond to me amidst their viewers and I also do not want to overwhelmingly ask questions and become a nuisance.

Québec

No, this is definitely different than what I currently do. Mine exploit a glitch with the wall. For some reason, because you're close to the wall, it forces Elder Crimson to go for a grab or something like that (to avoid clipping, or something), that's my theory behind it (but I could very well be wrong, maybe he goes for a grab for very different reasons).

I've been testing it for the last hour (since you pointed out he discovered that last night, I went to look into his past broadcasts). It does work pretty darn good, however, my current strat is still quicker in the case of good RNG (if Crimson goes for grab first) unless I'm able to react on time when I see he goes for a grab and goes back into the range of his attack (not really explaining this well, my apology! XD). But avoiding getting damage is definitely a positive thing.

That's a pretty cool strat he found out. I'm wondering if it works on console as well, 120FPS tends to make the enemies react completely differently than 30FPS (one good example of that is Tyrant1).

Texas, USA

Mentioning the difference of AI at different FPS does bother me though with making videos. Since I only have the PC version and I have no intention on buying a console the only videos I would be able to make would have to be for the PC version only. So it leaves a bit of a dark spot I will not be able to cover.

I'd definitely like to see your elder crimson strategy in action though.

United States

I wouldn't worry too much about the FPS affecting AI. Maybe I'm one of the few that barely even notices a difference at all when playing. I still think it comes down to RNG and how you adapt to it at the end of the day. There is one instance I do recall where the FPS had an affect on pushing objects (mainly in the labs with the shelves). Pessi had to readjust the amount of pushes for one of the characters since he could barely get out that room by a frame lol.

From my experience, Lisa and Black Tiger are the two enemies that have seen a change in AI with the HD release. Black Tiger is much more problematic compared to Lisa since it takes longer to regain control of your character at the beginning, and she's a lot more aggressive to her original counterpart. On the GC/Wii you were able to move a few seconds ahead near the end of the scene giving you an advantage and it was rare for you to ever get tackled down.

United Kingdom

Chances are, Unlocking the FPS is the only "setting" that would cause changes with the AI. As the game itself has been fully programmed to work for both 30/60, hence the 30/60 options. Unlocking frame rates (such as going to 120) and the like is where you start to find strange stuff occurring.

As long as the AI functions it wouldn't matter too much though. Likewise if the game starts to dip below 30 and so forth, you face the possibility of a change in AI or collision and so forth.

It's unavoidable really, and probably not worth the bother of fussing over.

What I am curious of, is any potential skips / glitches being tied to FPS. My example in this case being Resident Evil 4, where several glitches / skips are not possible on 60 FPS, but are on 30 FPS. And how potential skips being found in REmaster in the future would affect console and PC runners. Not that any skips could be found, however, it's an interesting thought that FPS could affect one's ability to perform a glitch.

Edytowane przez autor 8 years ago
Texas, USA

My apologies. I wanted to put some time into this project over the summer but I just have not had the time I thought I was going to have. So I'll have to put this on hold. Sorry all.

United States

No worries! Take your time with it. I think a lot of us have been doing the same myself included BrokeBack I'll be focusing on zombie dodges at the moment and I haven't thought about how to organize the videos yet.

Québec

Trust me, I know the feeling perfectly! XD It's too time consuming and they're so boring to make... ;_;

United States

The things that are setting me back on these videos is the inexperience I have with editing and speaking. Although tutorials done mainly through text and annotations can work out with proper editing. I just feel like it would be easier for me to explain things as it happens in real time.

Québec

You mean like randomly laughing every 30 seconds? That's so not like you, Roo! Kappa

Some videos work well with annotations and are probably better for non-English speakers, but, for example, the video I wanted to make about optimized movements in the menu has so much content that I don't really have choice to do it with voice over. I even prepared my "text" for it, I just need to extra push to actually make it... >_>

United States

That's one thing I want to avoid when commentating 4Head . This is how you dodge this zom- ¤school girl laugh¤ GREAT TUTORIAL. 10/10 SeemsGood

I just don't know how to approach the videos really or how I want to convey the message. I even started writing down a notepad how many steps for every zombie encounter for reference. Still have to work on it especially since I've been going for those stupid zombie dodges I figured out.

Edytowane przez autor 8 years ago
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