New Timing method and cleaning up rules section
5 years ago
United States

Just wanted to let everyone know we are planning to redo the timing method across the boards to a more common formula. Time will start on character select and end on final blow of last fight. We plan to re time all run soon and have everything updated as soon as possible!

NerdyNester to się podoba
Esperanto

What specifically does final blow entail? When the life meter of the opponent on the final round is completely gone?

NerdyNester to się podoba
United States

time will stop when the final won round icon appears near timer.

NerdyNester i NihilistComedyHour podobało się to
Esperanto

Makes sense to me. The one issue I could of is this:

As far as the consoles I've played before, when changing the settings to something below the default settings; you can only complete 7 matches. The rounds end and the option to enter a score is given. On the ending of fights, the first text that appears after completing a match is "[Character] Conquers."

If you play the 7 matches on Green%/Default Settings, the game continues where you do a rush, and basically have to fight everyone again after a smaller round of eating people for strength. On the ending of this final fight, the first text that appears after completing a match is "[Character] Conquers." with "You Are Master of the New Urth" above it.

When you finish the level, there is no round icon that appears upon the final blow. So for Green%, it might be easier to time those runs using the "Master of New Urth" text. But as far as Any% is concerned, that marker works perfectly tbh.

NerdyNester to się podoba
Statystyki gry
Obserwujący
49
Przebiegi
264
Gracze
39
Najnowsze wątki
Opublikowano 2 years ago
games:thread_reply_count
Opublikowano 8 months ago
games:thread_reply_count
Opublikowano 5 years ago
games:thread_reply_count
Opublikowano 7 years ago
games:thread_reply_count
Opublikowano 7 years ago
games:thread_reply_count
Opublikowano 7 years ago
games:thread_reply_count