Load Time Discrepancies
1 year ago
Kentucky, USA

Hello. I am learning this speedrun and I notice that there is a major time difference between PS2, Gamecube and if you play Gamecube on a Wii. I wanted to ask about how this has been dealt with before or if it has, and if not, would a leaderboard splitting the various consoles be in order? Thanks!

Kentucky, USA

I am running on a modded Wii loading up via USB with Nintendont btw for reference. I saw the forum post saying that everything was retimed to remove load times, but the times on display do not reflect that change best I can tell, so I was just curious. Thanks!

Would I submit such a run as GCN (Emu)? I don't really run on anything modded ever so I also want to confirm that, sorry for all the questions!

Edited by the author 1 year ago
Georgia, USA

I definitely think it’s worth the discussion! Yeah the timings are all over the place when it comes to which system is played. Submit a run either way!

Indiana, USA

(Sorry for being very slow to get to this) I never changed the times as I didn't get a coherent response on if that is what people actually wanted to be done. The load time remover I'm aware of (and use for a few things) is based on the image of the game loading and will pause a/the timer for you when it is on-screen. The other game I ran/run had it for a while but we didn't have the rules changed until 'recently' and I partially wanted to see what was chosen there before making a 1 man decision on it. What we (mostly I) decided to do with it in that game was require the game and timer to always be visible during the run if you were using it, and I put a secondary restriction for anyone who did not want to use it as they could submit the RTA style time as the LRT time as the former will always be worse than the latter. So If you would like to give a response on if/how you would like that to be added I will be happy to, but as I've been really busy I can't re-time the runs at the moment. (and I need to do that for some in the other game before I would get to this one)

Kentucky, USA

I am more than willing to help retime runs depending on how the process works. I've never used LRT before so I'm not sure exactly what to do, but I moderate many games so I'm sure I could figure it out!

Indiana, USA

To time runs with LRT you will need the LRT program, Livesplit, and the video of the run to time. you need to set up the LRT image to pause when the loading image is/are on screen, and just let it play the video and time it from the start to the end. Here is a short video on me setting it up for Castlevania: Curse of Darkness: It will be the same concept except the loading screen will look different.

Indiana, USA

https://github.com/CDRomatron/VideoLoadRemover this is the link to the Load Time Remover (which I have had posted in the resources tab here for a while)

Indiana, USA

https://www.speedrun.com/castlevania_curse_of_darkness/forums/d4p16 this Is how we changed our rules for Castlevania: Curse of Darkness so I could do a very similar thing for this one if that is what everyone wants done.

Kentucky, USA

I can get started on the process shortly depending on exactly what everybody else wants. Much thanks!

New Zealand

Oh nice. Thanks guys <3

Indiana, USA

here is an example run

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