Quitting out once ball goes in bucket?
3 years ago
Los Angeles, CA, USA

Hi there! To save time in a level from having to wait for the points to count up, can I just quit right after the ball goes in the bucket? I technically won the second I hit the last red peg. I thought I’d ask to make sure! Let me know if you can thanks!

Georgia, USA

if the game counts the level as 'completed' and unlocks the next one, then I assume this would be fine.

Los Angeles, CA, USA

I’ve already beaten the game and so it doesn’t do that anymore. So like I already have all the levels unlocked. So if the ball goes into the bucket, can I just exit out and go to the next level because it’s already unlocked?

Georgia, USA

It seems fine to me, unless other runners have another opinion on this.

Los Angeles, CA, USA

Ok thanks! I’ll go with this method for now but if it changes keep me posted!

Washington, USA

TL;DR: I think we should probably not allow it to maintain parity with running through Adventure mode normally, as seems to be what everyone has been doing. But I don't feel strongly, except to say we should clarify some rules.

To start with, I ran some tests from a new game. In a new game adventure mode, the next stage is not unlocked until you reach the stage victory screen (I tried quitting out right after the ball went in the bucket, and when the score started counting, and the next stage was not unlocked. There's a visual cue that happens to unlock the next stage that only happens on the victory screen). Because of this, I would say that to simulate unlocking the next stage in adventure mode, you should have to reach the victory screen.

However, the rules don't say explicitly that we're simulating adventure mode, that's just what everyone seems to be doing by agreement.

Right now, there are two kinds of runs. My run, where I started a new game and ran through adventure mode, and the other three runs I can see (the 5th place run is in flash which I can't watch) where people with completed saves run through all the levels.

The way I did it (with the new game) shaves some time off beating each level individually. The transitions are shorter between levels than coming back out to the menu and watching the character introduction animation for each level. My estimate was gaining about 4-5 minutes starting from a new save.

At a rough guess, quitting out to avoid the score counting saves about 8-10 seconds per level, including Celestial, so it's ~8-10 minutes faster than non-new game runs, and about 4-5 minutes faster than a new save run, if it's allowed.

There's a good argument to say that it's ok in the rules, but I think there are also some things people have been assuming are in the rules that aren't. The rules say "Complete all Levels. (No DLC). No Trials Required. Timing Starts when the first level is started (or start game) and the timer ends when the ball goes in the last bucket."

For example, everyone plays with the "correct" master for each level, but it's not stated in the rules you have to do this. If all we have to do is complete all levels, then a more optimal any% run is to (probably) pick Gnorman for every level (I'd say Jimmy but no DLC ;-) )

So all of this said, I think it's probably best to clarify whether we're simulating adventure mode (or even just say you have to start with a new profile) or not, with regards to which masters we're allowed to use, and whether or not you need to see the victory screen. My preference would be new profile or see victory screen for each level (except the last), and only use the "Correct" master for each level (and any for celestial). But again, I don't feel strongly, except that a decision should be made.

Sorry for being so long winded. It's exciting to see someone else running this category. ^_^;

I think there should be a new game + category or whatever if you wanna use the option for it to exit the second after it goes in the bucket if it gives you the challenge or whatever to pass the level than fine. But new game with nothing if it needs the victory to pass cool if it doesnt we should be able to skip out.

As for characters if it’s any% and the game gives you the option to choose someone else there’s no rules saying you have to be that same character it’s a waste of time in some levels to not use gnorman and I don’t see rules saying we can’t do what the game is allowing us to do. Some levels it makes you be the character others it doesn’t care so why should we?

Washington, USA

I think probably the best way to do it is to make a new category for using any character on any level, similar to how on the Peggle Deluxe leaderboard they have Adventure Mode (which is what any% would become) and a NG+ Adventure Mode (where you can use any master for any level)

At least the rules should be clarified, as everyone seems to be going by the assumption you can only use the master you could originally.

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