Run Timing Issue
After investigating the in game timer, it measures time in minutes:seconds:thirds format where the "thirds" part is a unit equal to 1/60 second. Existing runs that are listed as hh:mm:ss:ms should probably be fixed to show actual millisecond counts.
I've spent a few minutes looking into what to call the "thirds" unit and it seems like ["third", "jiffy", "tick"] are varyingly accepted.
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It appears that way. I've reconfirmed just now as I watch a new run's clip rendering in blender. The third unit runs from :00 to :59.
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