Using a Metronome for Kraid quick kill, Kraid 100%, and IBJ
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Using a Metronome for Kraid quick kill, Kraid 100%, and IBJ
Zaktualizowany 4 years ago przez JustinBailey

Apologies about the lag my PC has when too much happens at once... this is a guide to using frame data to create a metronome to help with timing for super and regular missile spam as well as bomb jumping.

For Kraid in 100% [I credit Rossu123 for telling me this] the timing is 3/4. Hold R and press A, B, B, lather, rinse, repeat. It works even better when timed with the metronome.

For any% Kraid you run forward and press B to the timing of Super missiles.

For bomb jumping you start with B, pause,[ B, B, pause, B, B, pause, B, B, pause, lather, rinse, repeat] to the timing.

Metronome practice is useful for anything that has a consistent timing like playing the piano, guitar, spamming super missiles or missiles, bomb jumping, just frame attacks in soul calibur, Magneto ROM combos in MvC2, Ironman's infinite in MvC2, etc..

The method used with music works the same with video games. Step 1. Play with the metronome until it feel comfortable playing at that timing Step 2. Play without the metronome and notice how much more consistently your timing is Step 3. Profit

Credits BioSpark for making mage, which was used to find the frame data [cause I didn't feel like using frame advance] Also for letting me put samus near kraid without having to collect all the items for the video before hand [real time saver there]. Rossu for telling me how to kill Kraid in 100%

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