new timing rules
8 months ago
France

I found it was hard to tell when the button to start a new run was clicked so that's why now time starts on the first black screen as it is a consistent visual cue which should make it easier to verify runs

I also decided time should end after the last significant player input, so after interacting with the police officer at the end in Scrap Palace, it is true that the player has control of the camera in a later cutscene but I don't think this should matter in the speedrun as it does not impact how long it takes for the game to end

For a similar reason I thought about allowing to start a run from the "level select menu" which would skip about a minute and a half of cutscene - this would be more speedrun friendly but it would also cut off the opening credits and I do not feel comfortable with that ; I consider this game to be quite a unique gem and want to show support to the developer so I decided against it for now

Edytowane przez autor 8 months ago
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Opublikowano 8 months ago
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