Basic AI Manipulation Guide
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Basic AI Manipulation Guide
Zaktualizowany 2 years ago przez Sagat

Most of those are konfirmed for Very Hard difficulty, the roundhouse kick for uppercut for example, wont work in Normal.

---Humaniod / Live action enemies Summary:

  • To freeze, do it point blank
  • To bait uppercuts, knock them down with the roundhouse kick
  • If you start an attack and it will not hit the enemy from this distance, they will not react to it even if they are running towards it.
  • If you are in the air while an enemy transitions into the IDLE state from a state that they cant act like hitstun/blockstun/getup, they will stand still and do nothing.
  • EDIT: Ice puddle move will make enemies stand still, they can STILL ATTACK YOU, but wont chase or move, so if you hit someone with a roundhouse kick and then do an ice puddle, they wont run at you

---Robots Summary:

  • IF you punch them ,they will counter every following punch untill you jump kick them
  • To defeat, do: Roundhouse Kick> HP x 3 > Jump Forward Kick After the jump´kick you need to walk backwards, this will make the robot shoot with the gun, as its shotting you need to quickly run next to it, let it fire for a second, and repeat the pattern above.
  • The robot in the prison, the one with the SAW has no gun, so after the jump forward kick: Turn > Run a set distance > Then run back and repeat pattern, the timing to attack again is just when its about to complete a single step

---Dinosaur Summary:

  • You want to attack as its spitting fire, delay the kick and aim to hit the Dinosaurs Body or the Dude above it, dont target the Dino's face
  • After the Kick, stand still and the dinosaur will shoot fire again.
  • There is an invisible wall for the dinosaur to the left, you can slide under it and push the dinosaur to the right, or walk backwards after kicking the dinosaur to keep the space that will trigger the Fire attack

---Shinnok Summary:

  • Does nothing for a few seconds after the fight starts
  • WIll only attack if its standing still, dont make him move if you want to him to attack
  • Will move backwards if you are too close
  • There is only one attack that can be reacted to, the one that the amulet grows, you can react to that and jump over the boss, land behind and freeze him.
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Category & Emulator rules

As discused on the Forum thread the 100% category has been changed to All Bosses, this better represents a completionist playtrough of the game

PS1 Runs on emulator now must use duckstation, the advantages include:

  • With the set settings, it runs as close as possible with the console version
2 years ago
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