I've noticed that 1st and 2nd are off by only some milliseconds. In these cases, it is inaccurate to use the livesplit time (more so than usual) because it is controlled by a human. Retiming these runs to the millisecond could prove the 2nd place to be faster than 1st. So, I've gone ahead and retimed these:
SirSheepe - Time starts at 11.717 and ends at 677.100 at 60 fps to get a final time of 11m 05s 383ms. (using https://mattbraddock.com/yt-frame-timer/)
Magz - This was much more difficult because it was on twitch, but after downloading the video, transcoding it, popping it into a video editor, I got the time 11:05.458.
So while no change in place actually occurred, I would still like to see their times changed to reflect the above
Just a quick note from us: we're working on figuring out what makes sense to actually manually re-time, as we're getting quite a few submissions. We're leaning towards re-timing anything that's going inside the top 3. We'll either have a post or a rules adjustment to clarify what we decide. Good point, and thanks for the heads up!
Yeah, top 3 makes sense.
Mixtogent - I used SPRT first before I found out about the online tool. They seem to agree, and since the online one is easier / gives the start/stop times as well, I think it's better to use.
I am also going to point out that some tunnel runs are retimed and some use the in-game timer and to me it seems random which ones get retimed.
@Mixtongent73: Yes, that's the timer we're using. We also have only just started re-timing the top 3 like this, so it'll likely take a bit for everything to show that we've done it.