Questions and categories
2 years ago
United States

The rules for any% and coop any% are a little vague on where timer starts and when timer stops, could i get some clarification on things like whether the tutorial is necessary and when timer starts? Also due to the long nature of the run are there any start/stop allowances(e.g. you are allowed to stop a run but 10 or 20 seconds must be shown of the mechlab or contracts panel before a stop and after a start to give a handicap as well as to prevent cheating)?

On the topic of mods the game rules explicitly say "no mods allowed" but Xenopax Optimize doesn't give a serious advantage but drastically increases the playability of the game(especially on lower end hardware) and I was wondering if an exception could be made for that in the rules. I also use the advanced zoom mod and am curious to see if that's considered "not an advantage" if the rules do get changed to allow mods.

On the topic of categories I think the kestrel lancers campaign(starting it from career mode not from campaign mode) would make for a good speedrun category, and would be much more interested in running the game if there were a category that allows for Yet Another Mechlab and Yet Another Weapon mods as I find the base game mechlab extremely restricting.

Edytowane przez autor 2 years ago
Pennsylvania, USA

i did the tutorial, no mods, no expansions. just the base game

Edytowane przez autor 2 years ago
Pennsylvania, USA

if anything, you would need to set up and submit a new category to fit what you are trying to do.

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