I'm the only one who even does runs of this game anymore, but still, I'd like to be helpful for things like stuff that should be added to the rules in case this map ever increases in speed running popularity someday again (or even one other person does stuff again). I recently did a No Exploits run (which didn't have an on-screen timer, so I didn't bother submitting it), and in it, I do the Labyrinthian directly after Boss Battle. When I went through the Hedge maze, I still had the wither effect, and I accidentally damage boosted myself onto the top of the maze, just like I do on purpose in GNP Co-op. I ran right back into the maze after that, bc that's clearly an exploit, and it should be added to the rules for No Exploits that you can't damage boost onto the Hedge Maze. Plus, that'll be even more relevant if No Exploits 2 Player Co-op ever became a thing. Also, maybe you could add something saying that as long as you do get on top by accident, it's fine as long as you go right back into the maze and don't use it to your advantage.
Unlikely this information will ever be used by anyone but me anyways shrugs but whatever.
-- Jumping through the walls in the third section of the Labyrinth Branch. => -- Jumping through the walls in the Labyrinth Branch.?
Rules have been updated to reflect this. This is something I hadn't thought about before. I wonder how/if it would save much time somehow, by using the Wither status effect somehow.
Tried. Getting wither effect in boss battle then go into labyrinth is a few seconds faster. Not much anyway it's only 38s the Laby Level 1