So I had a rough idea for a Minecraft server that I'm building. Before I say anything I want to say that this is assuming my plans for the server go through and it's assuming I already have permission from the Edgecraft creators and current speedrunners to do this.
My idea is a Speedrunner's Heaven: basically a set of servers dedicated to speedrunning gametypes and minigames, including Parkour, adventure maps, etc. It then came across to me that the current way to speedrun Minecraft and Edgecraft (and any adventure map) is annoying because if you want to reset your splits, you need to reset the world and reupload it. What I wanted to do was to create a way to speedrun online, splits included, on my server network.
Again, this is all hypothetical. I don't have plans set in stone, and I haven't even begun to think about how I'll go about doing it. What I want to know is, would it be allowed within the community to do this? And, would it be considered a TAS if I somehow include an ingame timer?
Looking forward to your replies, thanks everyone <3
Although I like the idea, there are a few problems with it.
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The community. You would probably have maybe 1 or 2 people on a day AT MOST. Almost no one is running anything to do with MC anymore. Not the biggest issue, but with all the work to set it up, it would be near not worth it.
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Lag issues. The good thing about single player is that you don't have to worry about server lag. When you play online, you could be wasting some time due to lag.
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Correct me if I am wrong, but adding an in-game timer has nothing to do with TAS. TAS is when you add 'mods' or 'helping stones' into the game to help you complete the game faster. It has nothing to do with the timer. Again, adding an in-game timer into the server could be different than the actual time due to server lag.
I like the idea, except in the current state of MC speedruns, it would almost be dead.
Changed version in Ninjabrain-bot resource:
- [Ninjabrain1] (up to v1.5.1)
Ensure measurements are still accurate after updating, especially with regards to tall resolutions/boat measurements - read the changelog